Will there be any type of exit levels introduced? For example, exit level
10 => update failed. Level 0 => update correct. Level 20 => Unavailible
(so sleep 60 in scripts)
Unless it already has a "if not exit level 0 = then retry" option, but I
have not read about it.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Fletcher
Dunn
Sent: donderdag 14 maart 2013 2:10
To: Half-Life dedicated Linux server mailing list
([email protected]); Half-Life dedicated Win32 server
mailing list ([email protected]);
[email protected]
Subject: [hlds_linux] Day of Defeat:Source SteamPipe dedicated server and
client beta released

We have released a SteamPipe version of the Day of Defeat:Source dedicated
server.

A note of clarification: this announcement concerns Day of Defeat:
*SOURCE*.  Alfred announced a very similar release for the original Day of
Defeat product.  This is a different release.  Try not to get confused!

The server is a beta sever, and works with the client beta.  We encourage
all Day of Defeat server operators to help test this beta.  We will be
converting the game over to the new system within a few weeks.  (So you
might as well download the server now so you'll be ready when the
switchover happens.)

The existing HLDSUpdateTool dedicated server and the existing client are
NOT affected.  It is not necessary to download the SteamPipe version of
the dedicated sever at this time to host clients who have not opted into
the beta.  We will give server operators a couple of days of advanced
warning before we end the beta and switch the game over to be use
SteamPipe as the official version.  At that point, the HLDSUpdateTool
version of the server will no longer be used; all sever operators must be
using the SteamPipe version of the dedicated server.

Here is a general FAQ about Source engine games and SteamPipe.  It answers
many anticipated questions, including how to install the dedicated server
and client beta:
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

We will be making a broader announcement of the client beta in a day or so
after we confirm that some servers are up and operable.

The client beta is available on Windows, Mac, and Linux.

Any questions not answered by the FAQ?  Fire away.

Thanks for testing!
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