Same with IPv6, where is the officially support? I've read on twitter, that someone hosts a Gmod-Server with IPv6.
2013/4/10 Erik-jan Riemers <riem...@binkey.nl> > I also made a post like this in the past, but then regarding stuff like > that a server owner could just add a dns entry in the server.cfg , if it > matches the ip the person is connecting to it would just save it in the > server browser of the client. As in, if ip is no longer valid failsafe > would be to check on ip again. > > Anyways, tons of people suggested and tons more will follow but when will > this be finalized is the question. With steampipe coming too, would it be > so much to ask? I think I asked last time for a Christmas present to have > this.. but all I got was lousy crates :P > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan > Reeuwijk > Sent: woensdag 10 april 2013 10:41 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] More reliable support for server IP changes > > > I made long ago the suggestion for another tab in the server browser, that > shows the servers of the steamgroeps people are member of. > > Then owners of Steamgroups can set Server IP's in the steamgroups, and > clients won't lose their Group servers from their favorites. > > This also gives room to clients managing their own group and listing > servers. > > > > > >________________________________ > > From: Andre Müller <gbs.dead...@gmail.com> > >To: Half-Life dedicated Linux server mailing list > ><hlds_linux@list.valvesoftware.com> > >Sent: Tuesday, 9 April 2013, 23:45 > >Subject: Re: [hlds_linux] More reliable support for server IP changes > > > >Look at this post: > >http://www.mail-archive.com/hlds@list.valvesoftware.com/msg49938.html > > > > > >2013/4/9 Andre Müller <gbs.dead...@gmail.com> > > > >> Ok, I never heard of this machanism. But one look at wikipedia shows > >> me, that this is better solution as a tsdns. > >> There are also some services which are using srv records. > >> > >> For example Minecraft!!!!! > >> wth. why doesn't srcds support this? > >> forget tsdns > >> > >> 2013/4/9 Dirk D <bluthun...@gmail.com> > >> > >>> On Tue, Apr 9, 2013 at 6:23 PM, Andre Müller <gbs.dead...@gmail.com> > >>> wrote: > >>> > >>> > [...] > >>> > Why reinvent a different mechanism? We have a good working > >>> > example? I > >>> don't > >>> > like it to bind a Server to a single steam account. > >>> > > >>> > >>> Using TSDNS or a derivate thereof would pretty much be reinventing > >>> the mechanism as the DNS provides SRV records for exactly this use > case. > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >>> > >> > >> > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux