Same with IPv6, where is the officially support?
I've read on twitter, that someone hosts a Gmod-Server with IPv6.


2013/4/10 Erik-jan Riemers <riem...@binkey.nl>

> I also made a post like this in the past, but then regarding stuff like
> that a server owner could just add a dns entry in the server.cfg , if it
> matches the ip the person is connecting to it would just save it in the
> server browser of the client. As in, if ip is no longer valid failsafe
> would be to check on ip again.
>
> Anyways, tons of people suggested and tons more will follow but when will
> this be finalized is the question. With steampipe coming too, would it be
> so much to ask? I think I asked last time for a Christmas present to have
> this.. but all I got was lousy crates :P
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
> Reeuwijk
> Sent: woensdag 10 april 2013 10:41
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] More reliable support for server IP changes
>
>
> I made long ago the suggestion for another tab in the server browser, that
> shows the servers of the steamgroeps people are member of.
>
> Then owners of Steamgroups can set Server IP's in the steamgroups, and
> clients won't lose their Group servers from their favorites.
>
> This also gives room to clients managing their own group and listing
> servers.
>
>
>
>
> >________________________________
> > From: Andre Müller <gbs.dead...@gmail.com>
> >To: Half-Life dedicated Linux server mailing list
> ><hlds_linux@list.valvesoftware.com>
> >Sent: Tuesday, 9 April 2013, 23:45
> >Subject: Re: [hlds_linux] More reliable support for server IP changes
> >
> >Look at this post:
> >http://www.mail-archive.com/hlds@list.valvesoftware.com/msg49938.html
> >
> >
> >2013/4/9 Andre Müller <gbs.dead...@gmail.com>
> >
> >> Ok, I never heard of this machanism. But one look at wikipedia shows
> >> me, that this is better solution as a tsdns.
> >> There are also some services which are using srv records.
> >>
> >> For example Minecraft!!!!!
> >> wth. why doesn't srcds support this?
> >> forget tsdns
> >>
> >> 2013/4/9 Dirk D <bluthun...@gmail.com>
> >>
> >>> On Tue, Apr 9, 2013 at 6:23 PM, Andre Müller <gbs.dead...@gmail.com>
> >>> wrote:
> >>>
> >>> > [...]
> >>> > Why reinvent a different mechanism? We have a good working
> >>> > example? I
> >>> don't
> >>> > like it to bind a Server to a single steam account.
> >>> >
> >>>
> >>> Using TSDNS or a derivate thereof would pretty much be reinventing
> >>> the mechanism as the DNS provides SRV records for exactly this use
> case.
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>
> >>
> >>
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to