When the switch comes, will the old (current) tf2 servers still work?
Since now both servers work. Or will the switch be that big that the old
servers will stop to work?

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Fletcher
Dunn
Sent: maandag 29 april 2013 18:31
To: 'Half-Life dedicated Linux server mailing list
([email protected])'; 'Half-Life dedicated Win32 server
mailing list ([email protected])';
'[email protected]'
Subject: [hlds_linux] Optional updates available for CS:S, DoD:S, and
HL2:DM

The updates released on Friday in the prerelease branch have now shipped
in the main branch.  The updates did not change the PatchVersion, so they
are optional for servers.  Patch notes are below.

Please note that there are some bugs in github tagged for "next release"
which unfortunately were not merged over for this release.  We'll have
another update soon that pushes these fixes out.

The prerelease branch is still active; it is currently the same build as
the main branch.


From: Fletcher Dunn
Sent: Friday, April 26, 2013 10:49 AM
To: Half-Life dedicated Linux server mailing list
([email protected]); Half-Life dedicated Win32 server
mailing list ([email protected]);
[email protected]
Subject: Pre-release updates available for CS:S, DoD:S, and HL2:DM

We're trying out different way to release updates that will hopefully
reduce disruption to your communities.

New builds are now available for the client and dedicated server for CS:S,
DoD:S, and HL2:DM.  These builds have the same PatchVersion and are
network compatible with the current build.  (It's an "optional update" for
servers.)  To obtain these builds, you need to opt into the prerelease
beta.

To opt into the prerelease beta on the client, right click on the game in
the game list and select Properties, select the "Betas" tab, and select
the "prerelease" beta.  (This is a public beta and does not require a
password.)

To select which branch to sync the dedicated server to using steamcmd, you
need to pass "-beta prerelease" to the app_update command.  For example,
if you are using a SteamCmd script file, you might have something like
this:

login anonymous
force_install_dir cstrike
app_update 232330 -beta prerelease
quit

(I am told that it is possible to pass the -beta switch on the steamcmd
command line, through some magic combination of quoting, so you can avoid
having to create a script file.  Hopefully some kind soul will figure out
how to do that and share it.)

Switching between two steampipe branches is really fast and easy, so if
there's a problem, you can switch back quickly.  (Opting out of the
"steampipe beta" was really painful because it was switching between two
entirely different content distribution systems --- that will never apply
again.)

If no big problems are detected, we'll make these builds the official
build on Monday.

Our current plan is to always keep the prerelease branch active, even if
it is the same build as the main branch.  This way you can stay opted in.
In other words, "prerelease" actually means "the latest available build".

We're not sure if every update we release needs to go out as a prerelease
first.

Here are the change notes for the builds we are releasing today:

Source engine games:
* mapcycle and motd files now reside in the cfg folder by default, or in
the root as a fallback.
* Default mapcycle and motd files are now shipped as cfg/xxx_default.txt,
and will be used if the filename convar is at the default value and no
custom file is found in the cfg folder or the root.
* mapcycle file can contain blank lines and //-style comments
* mapcycle file loaded from the custom folder.
* Greatly reduced memory usage on the client and server
* Added some hardcoded rules to the "end" of sv_pure rule list.
* Fixed some filesystem calls not properly obeying pure server rules.
* Fixed model bounds and simple materials consistency checking rules.
(Fixed Counter-Strike server spew.)

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