Nope.
Doctor McKay http://www.doctormckay.com [email protected] On Mon, Apr 29, 2013 at 5:37 PM, Erik-jan Riemers <[email protected]> wrote: > When the switch comes, will the old (current) tf2 servers still work? > Since now both servers work. Or will the switch be that big that the old > servers will stop to work? > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Fletcher > Dunn > Sent: maandag 29 april 2013 18:31 > To: 'Half-Life dedicated Linux server mailing list > ([email protected])'; 'Half-Life dedicated Win32 server > mailing list ([email protected])'; > '[email protected]' > Subject: [hlds_linux] Optional updates available for CS:S, DoD:S, and > HL2:DM > > The updates released on Friday in the prerelease branch have now shipped > in the main branch. The updates did not change the PatchVersion, so they > are optional for servers. Patch notes are below. > > Please note that there are some bugs in github tagged for "next release" > which unfortunately were not merged over for this release. We'll have > another update soon that pushes these fixes out. > > The prerelease branch is still active; it is currently the same build as > the main branch. > > > From: Fletcher Dunn > Sent: Friday, April 26, 2013 10:49 AM > To: Half-Life dedicated Linux server mailing list > ([email protected]); Half-Life dedicated Win32 server > mailing list ([email protected]); > [email protected] > Subject: Pre-release updates available for CS:S, DoD:S, and HL2:DM > > We're trying out different way to release updates that will hopefully > reduce disruption to your communities. > > New builds are now available for the client and dedicated server for CS:S, > DoD:S, and HL2:DM. These builds have the same PatchVersion and are > network compatible with the current build. (It's an "optional update" for > servers.) To obtain these builds, you need to opt into the prerelease > beta. > > To opt into the prerelease beta on the client, right click on the game in > the game list and select Properties, select the "Betas" tab, and select > the "prerelease" beta. (This is a public beta and does not require a > password.) > > To select which branch to sync the dedicated server to using steamcmd, you > need to pass "-beta prerelease" to the app_update command. For example, > if you are using a SteamCmd script file, you might have something like > this: > > login anonymous > force_install_dir cstrike > app_update 232330 -beta prerelease > quit > > (I am told that it is possible to pass the -beta switch on the steamcmd > command line, through some magic combination of quoting, so you can avoid > having to create a script file. Hopefully some kind soul will figure out > how to do that and share it.) > > Switching between two steampipe branches is really fast and easy, so if > there's a problem, you can switch back quickly. (Opting out of the > "steampipe beta" was really painful because it was switching between two > entirely different content distribution systems --- that will never apply > again.) > > If no big problems are detected, we'll make these builds the official > build on Monday. > > Our current plan is to always keep the prerelease branch active, even if > it is the same build as the main branch. This way you can stay opted in. > In other words, "prerelease" actually means "the latest available build". > > We're not sure if every update we release needs to go out as a prerelease > first. > > Here are the change notes for the builds we are releasing today: > > Source engine games: > * mapcycle and motd files now reside in the cfg folder by default, or in > the root as a fallback. > * Default mapcycle and motd files are now shipped as cfg/xxx_default.txt, > and will be used if the filename convar is at the default value and no > custom file is found in the cfg folder or the root. > * mapcycle file can contain blank lines and //-style comments > * mapcycle file loaded from the custom folder. > * Greatly reduced memory usage on the client and server > * Added some hardcoded rules to the "end" of sv_pure rule list. > * Fixed some filesystem calls not properly obeying pure server rules. > * Fixed model bounds and simple materials consistency checking rules. > (Fixed Counter-Strike server spew.) > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

