In general, I think our general policy is going to be to make all updates 
optional unless they need to be mandatory.  Unless we know that a server crash 
is really widespread, we probably will not release it as mandatory and impose 
the attending disruption on the whole community.

We are working on some mechanisms so that you can tell (and gracefully roll 
over to) a new version when an optional update is released.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Thursday, May 02, 2013 11:54 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and 
HL2:MP

And on that note, can we please get server crash fixes as required updates 
rather than optional updates?  Clients already auto-update to the optional 
updates, but servers *don't*.

On Thu, May 2, 2013 at 2:50 PM, Kyle Sanderson <kyle.l...@gmail.com> wrote:

> Just a warning to those who update. There's a good chance due to the 
> class changes in this update your server will not function properly 
> with SourceMod and other addons that utilize static offsets. Until the 
> majority of servers update to this (3rd) optional update, I don't 
> believe there will be 3rd party support as there's no way to discern versions 
> (yet?).
>
> Thanks,
> Kyle.
> On 2 May 2013 11:24, "Fletcher Dunn" <fletch...@valvesoftware.com> wrote:
>
> > These updates have now been released in the main branch for all games.
> >  The prerelease beta is now the same build as the main build.
> >
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> > hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
> > Sent: Wednesday, May 01, 2013 3:11 PM
> > To: Half-Life dedicated Linux server mailing list ( 
> > hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server 
> > mailing list (h...@list.valvesoftware.com); 
> > hlds_annou...@list.valvesoftware.com
> > Subject: [hlds] Prerelease updates available for TF2, CS:S, DoD:S, 
> > and HL2:MP
> >
> > Updates are available for the "prerelease" betas of TF2, CS:S, 
> > DoD:S, and HL2:MP.
> >
> > The update does not change the PatchVersion and will not be 
> > mandatory for servers.
> >
> > For CS:S, DoD:S, and HL2:MP, this syncs the engine with the latest 
> > TF2 release.  Here are the github issues addressed by this build:
> >
> > Bugs with sv_pure, especially after second map change:
> > https://github.com/ValveSoftware/Source-1-Games/issues/259
> > https://github.com/ValveSoftware/Source-1-Games/issues/341
> > https://github.com/ValveSoftware/Source-1-Games/issues/343
> > https://github.com/ValveSoftware/Source-1-Games/issues/345
> >
> > User sprays not working:
> > https://github.com/ValveSoftware/Source-1-Games/issues/127
> >
> > [HL2DM] Game keeps forcing the combine_soldier model after the 
> > SteamPipe update
> > https://github.com/ValveSoftware/Source-1-Games/issues/263
> >
> > If no major problems are detected, we will release these builds as 
> > the official builds tomorrow.
> >
> > Most of the recent changes have been client-side fixes.
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



--
Ross Bemrose
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to