So I was having some issues with players equipment stuck in mid-air (more
often than before steampipe).
Today i was doing something on our testing server and with my v-ce
supervisor we decided to play for taunt kills just for fun.

I randomly discovered how to make this bug with hats/misc items stuck in
mid-air. Also it seems to vanish players models for the time of a taunt.

 You can see it in YT video link:
http://www.youtube.com/watch?v=ga9gRAPk2vM

It happens with all classes and all taunts when players are
"faced" backward to eachother.




2013/5/2 Fletcher Dunn <fletch...@valvesoftware.com>

> These updates have now been released in the main branch for all games.
>  The prerelease beta is now the same build as the main build.
>
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
> Sent: Wednesday, May 01, 2013 3:11 PM
> To: Half-Life dedicated Linux server mailing list (
> hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
> mailing list (h...@list.valvesoftware.com);
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds] Prerelease updates available for TF2, CS:S, DoD:S, and
> HL2:MP
>
> Updates are available for the "prerelease" betas of TF2, CS:S, DoD:S, and
> HL2:MP.
>
> The update does not change the PatchVersion and will not be mandatory for
> servers.
>
> For CS:S, DoD:S, and HL2:MP, this syncs the engine with the latest TF2
> release.  Here are the github issues addressed by this build:
>
> Bugs with sv_pure, especially after second map change:
> https://github.com/ValveSoftware/Source-1-Games/issues/259
> https://github.com/ValveSoftware/Source-1-Games/issues/341
> https://github.com/ValveSoftware/Source-1-Games/issues/343
> https://github.com/ValveSoftware/Source-1-Games/issues/345
>
> User sprays not working:
> https://github.com/ValveSoftware/Source-1-Games/issues/127
>
> [HL2DM] Game keeps forcing the combine_soldier model after the SteamPipe
> update
> https://github.com/ValveSoftware/Source-1-Games/issues/263
>
> If no major problems are detected, we will release these builds as the
> official builds tomorrow.
>
> Most of the recent changes have been client-side fixes.
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