Well my ADHD got the better of me, so I just appended -addons to my command line like I wrote below, and ftp'd de_prodigy2k to: /gservers/cs16/cstrike_addon/maps etc and fired up the server as normal, changelevel de_prodigy2k and it seems to be working.
So in my experience, custom CS v1.6 content (not mods - haven't tested that yet) goes in /cstrike_addon/maps /cstrike_addon/models etc etc I think all the TF2 specific stuff was getting me confuzzled. --mauirixxx -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Weasel Sent: Wednesday, May 08, 2013 2:56 PM To: [email protected] Subject: Re: [hlds_linux] Counter-Strike 1.6 custom maps I actually though I understood how everything was working on GoldSrc (pretty-much the same as before - compared to Source). Now I am COMPLETELY confused. My brain hurts. ........ Re: [hlds_linux] Counter-Strike 1.6 custom maps Rick Payton Wed, 08 May 2013 17:29:26 -0700 Ok Alfred, so even something as basic as adding a custom map to a stock CS 1.6 server can be put in cstrike_addon/notamod/maps/cs_awesome.bsp - or is that strictly for modding CS, and adding custom maps still gets put in /cstrike/maps/ ? Just looking for 100% clarification, due to the -addons argument. So would my command line be ./hlds_run -console -game cstrike -addons +maxplayers 10 +map cs_awesome Thanks, --mauirixxx -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Alfred Reynolds Sent: Wednesday, May 08, 2013 2:17 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-Strike 1.6 custom maps Wrong, you should put custom content in a "cstrike_addon/" folder (a sibling of the cstrike/ folder) and run your server with "-addons" . The addon folder will override any content in the base cstrike/ folder, and will let you not get in trouble if you change a base file we distribute. You can just keep overwriting the base files in cstrike/ as you used to, but you will have them reverted on updates. - Alfred -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Ondrej Hošek Sent: Wednesday, May 08, 2013 5:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-Strike 1.6 custom maps On Thu, May 9, 2013 at 1:58 AM, Rick Payton <[email protected]> wrote: > In the pre-steamcmd "era" uploading custom content got dumped right > alongside the default CS content - is that still how you do it post > steamcmd, or can you put custom stuff in cstrike/custom/whatever/maps etc > like TF2? You're conflating two things here: the switch to the SteamPipe content distribution system, which affected Source and GoldSource games alike; and the new VPK-enabled file access subsystem, which all Source games got during the SteamPipe update (because GCFs are gone), but GoldSource didn't. (Your confusion isn't your fault -- Valve often spoke of both as if they were one and the same.) The consequence: custom content for CS is still dumped right alongside the default content. Cheers, ~~ Ondra _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

