Well my ADHD got the better of me, so I just appended -addons to my command 
line like I wrote below, and ftp'd de_prodigy2k to: 
/gservers/cs16/cstrike_addon/maps etc and fired up the server as normal, 
changelevel de_prodigy2k and it seems to be working.

So in my experience, custom CS v1.6 content (not mods - haven't tested that 
yet) goes in /cstrike_addon/maps /cstrike_addon/models etc etc

I think all the TF2 specific stuff was getting me confuzzled.

--mauirixxx

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Weasel
Sent: Wednesday, May 08, 2013 2:56 PM
To: [email protected]
Subject: Re: [hlds_linux] Counter-Strike 1.6 custom maps

I actually though I understood how everything was working on GoldSrc 
(pretty-much the same as before - compared to Source).  Now I am COMPLETELY 
confused.
My brain hurts.
........

Re: [hlds_linux] Counter-Strike 1.6 custom maps Rick Payton Wed, 08 May 2013 
17:29:26 -0700

Ok Alfred, so even something as basic as adding a custom map to a stock CS 1.6 
server can be put in cstrike_addon/notamod/maps/cs_awesome.bsp - or is that 
strictly for modding CS, and adding custom maps still gets put in 
/cstrike/maps/ ?

Just looking for 100% clarification, due to the -addons argument.

So would my command line be ./hlds_run -console -game cstrike -addons 
+maxplayers 10 +map cs_awesome

Thanks,

--mauirixxx

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Alfred Reynolds
Sent: Wednesday, May 08, 2013 2:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counter-Strike 1.6 custom maps

Wrong, you should put custom content in a "cstrike_addon/" folder (a sibling of 
the cstrike/ folder) and run your server with "-addons" . The addon folder will 
override any content in the base cstrike/ folder, and will let you not get in 
trouble if you change a base file we distribute. You can just keep overwriting 
the base files in cstrike/ as you used to, but you will have them reverted on 
updates.

- Alfred

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ondrej Hošek
Sent: Wednesday, May 08, 2013 5:06 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counter-Strike 1.6 custom maps

On Thu, May 9, 2013 at 1:58 AM, Rick Payton <[email protected]> wrote:
> In the pre-steamcmd "era" uploading custom content got dumped right 
> alongside the default CS content - is that still how you do it post 
> steamcmd, or can you put custom stuff in cstrike/custom/whatever/maps etc 
> like TF2?

You're conflating two things here: the switch to the SteamPipe content 
distribution system, which affected Source and GoldSource games alike; and the 
new VPK-enabled file access subsystem, which all Source games got during the 
SteamPipe update (because GCFs are gone), but GoldSource didn't. (Your 
confusion isn't your fault -- Valve often spoke of both as if they were one and 
the same.)

The consequence: custom content for CS is still dumped right alongside the 
default content.

Cheers,
~~ Ondra

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