That's a much clearer explanation, and it corresponds to my experience. --mauirixxx
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Ondrej Hošek Sent: Wednesday, May 08, 2013 3:03 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Counter-Strike 1.6 custom maps On Thu, May 9, 2013 at 2:56 AM, Weasel <[email protected]> wrote: > I actually though I understood how everything was working on GoldSrc > (pretty-much the same as before - compared to Source). Now I am COMPLETELY > confused. > My brain hurts. > ........ I think it works like this (note that I have been wrong before, e.g. an hour ago): Search path without -addons: * cstrike * ... Search path with -addons: * cstrike_addons * cstrike * ... (Files in the directories higher up on the list override those in directories lower on the list, i.e. cstrike_addons/maps/cs_italy.bsp will override cstrike/maps/cs_italy.bsp if -addons is on -- however, you probably don't want to override cs_italy.) Steam reserves the right to overwrite anything you modified in cstrike -- even e.g. if you have a map de_fuze installed in cstrike/maps and it becomes an official map, Steam will overwrite your version with Valve's. cstrike_addons, on the other hand, won't be touched by Steam. Cheers, ~~ Ondra _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

