That's a much clearer explanation, and it corresponds to my experience.

--mauirixxx

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Ondrej Hošek
Sent: Wednesday, May 08, 2013 3:03 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counter-Strike 1.6 custom maps

On Thu, May 9, 2013 at 2:56 AM, Weasel <[email protected]> wrote:
> I actually though I understood how everything was working on GoldSrc 
> (pretty-much the same as before - compared to Source).  Now I am COMPLETELY 
> confused.
> My brain hurts.
> ........

I think it works like this (note that I have been wrong before, e.g.
an hour ago):

Search path without -addons:
* cstrike
* ...

Search path with -addons:
* cstrike_addons
* cstrike
* ...

(Files in the directories higher up on the list override those in directories 
lower on the list, i.e. cstrike_addons/maps/cs_italy.bsp will override 
cstrike/maps/cs_italy.bsp if -addons is on -- however, you probably don't want 
to override cs_italy.)

Steam reserves the right to overwrite anything you modified in cstrike
-- even e.g. if you have a map de_fuze installed in cstrike/maps and it becomes 
an official map, Steam will overwrite your version with Valve's. 
cstrike_addons, on the other hand, won't be touched by Steam.

Cheers,
~~ Ondra

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