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Today's Topics:
1. Re: left4dead2 beta dedicated server
(Svensk Ljud & Ljus Produktion)
2. Re: CS 1.6-Beta Wrong images as MOTD / Ads ? (Weasel)
3. TF2 server performance spikes (Fletcher Dunn)
4. Re: [hlds] TF2 server performance spikes (Bjorn Wielens)
5. Re: [hlds] TF2 server performance spikes (Fletcher Dunn)
6. TF2 Mandatory update coming today: HLDSUpdateTool grace
period is over (Fletcher Dunn)
7. Re: TF2 Mandatory update coming today: HLDSUpdateTool grace
period is over (pilger)
8. Re: TF2 Mandatory update coming today: HLDSUpdateTool grace
period is over (1nsane)
----------------------------------------------------------------------
Message: 1
Date: Sun, 12 May 2013 22:41:01 +0200
From: Svensk Ljud & Ljus Produktion <i...@teaterljud.se>
To: Half-Life dedicated Linux server mailing list
<hlds_linux@list.valvesoftware.com>
Subject: Re: [hlds_linux] left4dead2 beta dedicated server
Message-ID: <518ffe5d.5070...@teaterljud.se>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
./steam -command update -game left4dead2 -dir .
Good luck !
Peter
sylvain skrev 2013-05-12 15:55:
how to install a linux dedicated server for beta left4dead2
I searched a bit everywhere but I did not find anything
sorry for my english but i'm french
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--
Svensk Ljud & Ljus Produktion
------------------------------
Message: 2
Date: Mon, 13 May 2013 01:10:05 -0400
From: Weasel <wea...@weaselslair.com>
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] CS 1.6-Beta Wrong images as MOTD / Ads ?
Message-ID: <1368421805916031...@weaselslair.com>
Content-Type: text/plain
Called-it.
I guess I haven't been doing "too much" crack after-all.
[PS: Accidentally replied to wrong list previously]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-
Brainkilla Sun, 12 May 2013 04:43:17 -0700
It turned out that our motd-server was hacked - someone already remove
the javascript from the motd-html but the clients cached it somehow and
redisplayed it every time from cache and didnt reload the new html.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-
Weasel Thu, 09 May 2013 15:37:26 -0700
Do you also host the URL where the MOTD is pointed-to?
Since the MOTD is basically just a wrapper for a web-browser, its just
interpreting the content it gets back from that URL.
It would be something intentionally in that content (or, cough... and
exploited
web-site, cough).
I thought Valve disabled Java in the MOTD's a while back to avoid some
of that
stuff.
Not sure if that included CS 1.6 or maybe was just TF2.
Or, maybe they only disabled Java in the Steam Web Browser (the
"Overlay"
browser) and not in the MOTD browser.
Or, maybe I am just smoking crack and thinking of something completely
different.
------------------------------
Message: 3
Date: Mon, 13 May 2013 16:11:12 +0000
From: Fletcher Dunn <fletch...@valvesoftware.com>
To: "Half-Life dedicated Win32 server mailing list
(h...@list.valvesoftware.com)" <h...@list.valvesoftware.com>,
"Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com)"
<hlds_linux@list.valvesoftware.com>
Subject: [hlds_linux] TF2 server performance spikes
Message-ID:
<770639fc61a30543ae6b96029c088b030737d...@exchange10.valvesoftware.com>
Content-Type: text/plain; charset="us-ascii"
I do have a theory about the cause of the CPU spikes. I'll release a
build with the next mandatory update (which will probably be this
afternoon) that I think could address the problem. But since we are
not reproducing the problem here, this is just a theory, not
disciplined engineering.
In order to conduct disciplined engineering, we need data from those
who are able to reproduce it. Judging by the amount of discussion this
problem has generated and the relatively small amount of effort that is
required in order to get the data to us, I'm really surprised we
haven't received more traces.
I have given out vtrace keys to every person who has asked for one. So
far we have received traces from exactly two (2) server operators. One
server operator had processor affinities set, the other was running a
high number of instances per core, such that the average CPU
utilization was high and there was no headroom for more than one
process to spike.
------------------------------
Message: 4
Date: Mon, 13 May 2013 09:41:36 -0700 (PDT)
From: Bjorn Wielens <uniac...@yahoo.ca>
To: Half-Life dedicated Win32 server mailing list
<h...@list.valvesoftware.com>, "hlds_linux@list.valvesoftware.com"
<hlds_linux@list.valvesoftware.com>
Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes
Message-ID:
<1368463296.94447.yahoomail...@web161702.mail.bf1.yahoo.com>
Content-Type: text/plain; charset=utf-8
Correct, I was one of the folks discussing this in the last round of
messages and we run on Linux.?
Since my last message about having disabled replays I still get
occasional hiccups in a full server, but nowhere near as bad as before,
owing to the lack of replay overhead.
I'd be happy to run diagnostics if they were available for Linux, but
alas that's not the case.
________________________________
From: Alex Kowald <abkow...@gmail.com>
To: Half-Life dedicated Win32 server mailing list
<h...@list.valvesoftware.com>
Sent: Monday, May 13, 2013 1:16:04 PM
Subject: Re: [hlds] TF2 server performance spikes
You are only accepting traces for windows servers correct? Some of the
people that have complained are running linux. I have the issue myself
on two?independent?servers. We get this new game studder after
upgrading, leaving everything else the same.
On Mon, May 13, 2013 at 12:11 PM, Fletcher Dunn
<fletch...@valvesoftware.com> wrote:
I do have a theory about the cause of the CPU spikes.? I?ll release a
build with the next mandatory update (which will probably be this
afternoon) that I think could address the problem.? But since we are
not reproducing the problem here, this is just a theory, not
disciplined engineering.
?
In order to conduct disciplined engineering, we need data from those
who are able to reproduce it.? Judging by the amount of discussion this
problem has generated and the relatively small amount of effort that is
required in order to get the data to us, ?I?m really surprised we
haven?t received more traces.
?
I have given out vtrace keys to every person who has asked for one.?
So far we have received traces from exactly two (2) server operators.?
One server operator had processor affinities set, the other was running
a high number of instances per core, such that the average CPU
utilization was high and there was no headroom for more than one
process to spike.
?
?
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------------------------------
Message: 5
Date: Mon, 13 May 2013 17:09:14 +0000
From: Fletcher Dunn <fletch...@valvesoftware.com>
To: "hlds_linux@list.valvesoftware.com"
<hlds_linux@list.valvesoftware.com>, Half-Life dedicated Win32 server
mailing list <h...@list.valvesoftware.com>
Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes
Message-ID:
<770639fc61a30543ae6b96029c088b030737e...@exchange10.valvesoftware.com>
Content-Type: text/plain; charset="utf-8"
Has anybody used vprof spike mode? This sort of problem is pretty much
exactly what it was designed to investigate.
E.g.
vprof_on
vprof_dump_spikes 20 // dump a vprof report if frame rate drops
below 20
If the problem is caused by network traffic, using the -netspike
command line argument can also be used to dig deeper into exactly what
entity data is being sent.
If you have a report and you don't know how to interpret it, you can
email it to me or post it here, I'm sure there are some people who can
help analyze it.
-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn
Wielens
Sent: Monday, May 13, 2013 9:42 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes
Correct, I was one of the folks discussing this in the last round of
messages and we run on Linux. Since my last message about having
disabled replays I still get occasional hiccups in a full server, but
nowhere near as bad as before, owing to the lack of replay overhead.
I'd be happy to run diagnostics if they were available for Linux, but
alas that's not the case.
________________________________
From: Alex Kowald <abkow...@gmail.com>
To: Half-Life dedicated Win32 server mailing list
<h...@list.valvesoftware.com>
Sent: Monday, May 13, 2013 1:16:04 PM
Subject: Re: [hlds] TF2 server performance spikes
You are only accepting traces for windows servers correct? Some of the
people that have complained are running linux. I have the issue myself
on two?independent?servers. We get this new game studder after
upgrading, leaving everything else the same.
On Mon, May 13, 2013 at 12:11 PM, Fletcher Dunn
<fletch...@valvesoftware.com> wrote:
I do have a theory about the cause of the CPU spikes.? I?ll release a
build with the next mandatory update (which will probably be this
afternoon) that I think could address the problem.? But since we are
not reproducing the problem here, this is just a theory, not
disciplined engineering.
?
In order to conduct disciplined engineering, we need data from those
who are able to reproduce it.? Judging by the amount of discussion this
problem has generated and the relatively small amount of effort that is
required in order to get the data to us, ?I?m really surprised we
haven?t received more traces.
?
I have given out vtrace keys to every person who has asked for one.?
So far we have received traces from exactly two (2) server operators.?
One server operator had processor affinities set, the other was running
a high number of instances per core, such that the average CPU
utilization was high and there was no headroom for more than one
process to spike.
?
?
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------------------------------
Message: 6
Date: Mon, 13 May 2013 17:22:10 +0000
From: Fletcher Dunn <fletch...@valvesoftware.com>
To: "Half-Life dedicated Win32 server mailing list
(h...@list.valvesoftware.com)" <h...@list.valvesoftware.com>,
"Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com)"
<hlds_linux@list.valvesoftware.com>
Subject: [hlds_linux] TF2 Mandatory update coming today:
HLDSUpdateTool grace period is over
Message-ID:
<770639fc61a30543ae6b96029c088b030737e...@exchange10.valvesoftware.com>
Content-Type: text/plain; charset="us-ascii"
Today's the day.
Put it out to pasture.
------------------------------
Message: 7
Date: Mon, 13 May 2013 14:32:35 -0300
From: pilger <pilger...@gmail.com>
To: Half-Life dedicated Linux server mailing list
<hlds_linux@list.valvesoftware.com>
Cc: "Half-Life dedicated Win32 server mailing list
\(h...@list.valvesoftware.com\)" <h...@list.valvesoftware.com>
Subject: Re: [hlds_linux] TF2 Mandatory update coming today:
HLDSUpdateTool grace period is over
Message-ID:
<CAE29MveBM4u19=iq2hvmhms1tr7iqve4vy866g9r_uctr_u...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1
Oh boy.
Any ETA on the time of the day!?
_pilger
On 13 May 2013 14:22, Fletcher Dunn <fletch...@valvesoftware.com>
wrote:
Today's the day.
Put it out to pasture.
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------------------------------
Message: 8
Date: Mon, 13 May 2013 13:37:59 -0400
From: 1nsane <1nsane...@gmail.com>
To: Half-Life dedicated Linux server mailing list
<hlds_linux@list.valvesoftware.com>
Subject: Re: [hlds_linux] TF2 Mandatory update coming today:
HLDSUpdateTool grace period is over
Message-ID:
<CAP1MV-f+eQW66Wm=67v1vOPuyHvS5w=xb_mlkfgv_1box0t...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1
Yay. Now everyone will be running the same version.
On Mon, May 13, 2013 at 1:22 PM, Fletcher Dunn
<fletch...@valvesoftware.com>wrote:
Today's the day.
Put it out to pasture.
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------------------------------
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End of hlds_linux Digest, Vol 63, Issue 34
******************************************