The convar documentation should be self-explanatory.  But here's the gist:

sv_netspike - same as -netspike command line argument, but you can change the 
threshold on the fly.
sv_netspike_sendtime_ms - dumps netspike report based on server CPU time to 
prepare snapshot, instead of payload size
sv_netspike_output - specifies where netspike reports get output

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of martin v
Sent: Tuesday, May 14, 2013 1:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Optional update for TF2 released

"- Fixed deflected Cow Mangler 5000 projectiles doing full critical damage 
instead of minicrit damage like other deflected projectiles"

NOOOOOOOOOOOOO :D


But let's get serious here for a second:
   - sv_netspike
   - sv_netspike_sendtime_ms
   - sv_netspike_output

Can you please explaind the usage of this cvars? How to set them to help you 
the most?


2013/5/14 Fletcher Dunn <[email protected]>

> We'll release one sometime this week.  Hopefully after we've figure 
> out the cause of the frame rate spikes.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Kyle Sanderson
> Sent: Tuesday, May 14, 2013 1:41 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Optional update for TF2 released
>
> > - Added server convars related to investigating server network and 
> > CPU
> utilization:
>    - sv_netspike
>    - sv_netspike_sendtime_ms
>    - sv_netspike_output
>
> Any chance at getting a CS:S sync with this?
>
> Thanks,
> Kyle.
>
> On Tue, May 14, 2013 at 1:30 PM, Eric Smith <[email protected]>
> wrote:
>
> > - Added server convars related to investigating server network and 
> > CPU
> > utilization:
> >    - sv_netspike
> >    - sv_netspike_sendtime_ms
> >    - sv_netspike_output
> >
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