It updates but keeps the previous version...wth

Sincerely,
Aaron
On May 14, 2013 4:19 PM, "Kyle Sanderson" <[email protected]> wrote:

> https://developer.valvesoftware.com/wiki/Steam_Application_IDs
>
>    - 111710 Nuclear Dawn Dedicated Server
>    - 229830 TF2 beta dedicated server
>    - 232250 TF2 dedicated server
>    - 232290 DoD:S dedicated server
>    - 232330 CS:S dedicated server
>    - 232370 HL2:DM dedicated server
>
> Thanks,
> Kyle.
>
>
> On Tue, May 14, 2013 at 2:16 PM, Aaron Thompson <[email protected]>
> wrote:
>
> > I keep updating with steamcmd and it does nothing i checked anf i have
> the
> > correct appid but it still doesnt work. What is the correct appid for
> tf2?
> >
> > Sincerely,
> > Aaron
> > On May 14, 2013 4:01 PM, "Fletcher Dunn" <[email protected]>
> > wrote:
> >
> > > The convar documentation should be self-explanatory.  But here's the
> > gist:
> > >
> > > sv_netspike - same as -netspike command line argument, but you can
> change
> > > the threshold on the fly.
> > > sv_netspike_sendtime_ms - dumps netspike report based on server CPU
> time
> > > to prepare snapshot, instead of payload size
> > > sv_netspike_output - specifies where netspike reports get output
> > >
> > > -----Original Message-----
> > > From: [email protected] [mailto:
> > > [email protected]] On Behalf Of martin v
> > > Sent: Tuesday, May 14, 2013 1:56 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Optional update for TF2 released
> > >
> > > "- Fixed deflected Cow Mangler 5000 projectiles doing full critical
> > damage
> > > instead of minicrit damage like other deflected projectiles"
> > >
> > > NOOOOOOOOOOOOO :D
> > >
> > >
> > > But let's get serious here for a second:
> > >    - sv_netspike
> > >    - sv_netspike_sendtime_ms
> > >    - sv_netspike_output
> > >
> > > Can you please explaind the usage of this cvars? How to set them to
> help
> > > you the most?
> > >
> > >
> > > 2013/5/14 Fletcher Dunn <[email protected]>
> > >
> > > > We'll release one sometime this week.  Hopefully after we've figure
> > > > out the cause of the frame rate spikes.
> > > >
> > > > -----Original Message-----
> > > > From: [email protected] [mailto:
> > > > [email protected]] On Behalf Of Kyle
> Sanderson
> > > > Sent: Tuesday, May 14, 2013 1:41 PM
> > > > To: Half-Life dedicated Linux server mailing list
> > > > Subject: Re: [hlds_linux] Optional update for TF2 released
> > > >
> > > > > - Added server convars related to investigating server network and
> > > > > CPU
> > > > utilization:
> > > >    - sv_netspike
> > > >    - sv_netspike_sendtime_ms
> > > >    - sv_netspike_output
> > > >
> > > > Any chance at getting a CS:S sync with this?
> > > >
> > > > Thanks,
> > > > Kyle.
> > > >
> > > > On Tue, May 14, 2013 at 1:30 PM, Eric Smith <[email protected]
> >
> > > > wrote:
> > > >
> > > > > - Added server convars related to investigating server network and
> > > > > CPU
> > > > > utilization:
> > > > >    - sv_netspike
> > > > >    - sv_netspike_sendtime_ms
> > > > >    - sv_netspike_output
> > > > >
> > > > _______________________________________________
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