Yeah, that's what I thought. Thanks.

On Tue, May 14, 2013 at 11:43 PM, Fletcher Dunn <[email protected]
> wrote:

> The version field in the status output should match the PatchVersion.
>  That's the network protocol version, which will not change in an optional
> update.
>
> ServerVersion is basically a build version.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Valentin G.
> Sent: Tuesday, May 14, 2013 2:38 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Optional update for TF2 released
>
> Fletcher my steam.inf has updated but the server (and status) still report
> -32 as the version, although ServerVersion is -44 in steam.inf. That's
> what I meant with the version not changing for optional updates, or should
> this no longer be happening?
>
>
> On Tue, May 14, 2013 at 11:35 PM, Aaron Thompson <[email protected]>
> wrote:
>
> > nevermind i figured out the problem, when i installed it it worked
> > with the main directory which was hlds_source but i had to add
> > /orangebox this time around for it to properly install. kinda funny
> > that it worked last time but not this time. Anyways thank you for trying
> to help me.
> >
> >
> > On Tue, May 14, 2013 at 4:27 PM, ics <[email protected]> wrote:
> >
> > > As annoying as that thing is, this list is for server issues, not
> > > for
> > game
> > > changes and wishes. Put those on the SteamPowered User Forums and
> > > leave this list to server related talks and issues. Here's the link
> > > http://forums.steampowered.**com/forums/forumdisplay.php?f=**80<
> > http://forums.steampowered.com/forums/forumdisplay.php?f=80>Thank you.
> > >
> > > -ics
> > >
> > > martin v kirjoitti:
> > >
> > >  I would like a fix for unusual hats. When i die with my unusual
> > > handyman
> > >> for pyro with peace sign and i wait for respawn watching players in
> > >> 3rd person i keep seeing my peace sign over their heads. I checked
> > >> that in like
> > >> 20-30 servers and everywhere i go i get that. I am getting killed.
> > waiting
> > >> for resp in 3rd person and i see my own unu effect... DAFUQ? I even
> > >> joinded valve servers to see if this is SM/MM issue but since valve
> > >> servers
> > don't
> > >> use SM/MM i am sure that this is a bug. Every player i know has
> > >> this issue.
> > >> Not every effect (eg. burning flames are ok but all circling signs
> > >> and sunbeams, energy etc have this mo-fo issue.
> > >>
> > >> PLZ try to fix this.
> > >>
> > >>
> > >> 2013/5/14 Aaron Thompson <[email protected]>
> > >>
> > >>  I keep updating with steamcmd and it does nothing i checked anf i
> > >> have
> > >>> the
> > >>> correct appid but it still doesnt work. What is the correct appid
> > >>> for tf2?
> > >>>
> > >>> Sincerely,
> > >>> Aaron
> > >>> On May 14, 2013 4:01 PM, "Fletcher Dunn"
> > >>> <[email protected]>
> > >>> wrote:
> > >>>
> > >>>  The convar documentation should be self-explanatory.  But here's
> > >>> the
> > >>>>
> > >>> gist:
> > >>>
> > >>>> sv_netspike - same as -netspike command line argument, but you
> > >>>> can change the threshold on the fly.
> > >>>> sv_netspike_sendtime_ms - dumps netspike report based on server
> > >>>> CPU
> > time
> > >>>> to prepare snapshot, instead of payload size sv_netspike_output -
> > >>>> specifies where netspike reports get output
> > >>>>
> > >>>> -----Original Message-----
> > >>>> From: hlds_linux-bounces@list.**valvesoftware.com<
> > [email protected]>[mailto:
> > >>>> hlds_linux-bounces@list.**valvesoftware.com<
> > [email protected]>]
> > >>>> On Behalf Of martin v
> > >>>> Sent: Tuesday, May 14, 2013 1:56 PM
> > >>>> To: Half-Life dedicated Linux server mailing list
> > >>>> Subject: Re: [hlds_linux] Optional update for TF2 released
> > >>>>
> > >>>> "- Fixed deflected Cow Mangler 5000 projectiles doing full
> > >>>> critical
> > >>>>
> > >>> damage
> > >>>
> > >>>> instead of minicrit damage like other deflected projectiles"
> > >>>>
> > >>>> NOOOOOOOOOOOOO :D
> > >>>>
> > >>>>
> > >>>> But let's get serious here for a second:
> > >>>>     - sv_netspike
> > >>>>     - sv_netspike_sendtime_ms
> > >>>>     - sv_netspike_output
> > >>>>
> > >>>> Can you please explaind the usage of this cvars? How to set them
> > >>>> to
> > help
> > >>>> you the most?
> > >>>>
> > >>>>
> > >>>> 2013/5/14 Fletcher Dunn <[email protected]>
> > >>>>
> > >>>>  We'll release one sometime this week.  Hopefully after we've
> > >>>> figure
> > >>>>> out the cause of the frame rate spikes.
> > >>>>>
> > >>>>> -----Original Message-----
> > >>>>> From: hlds_linux-bounces@list.**valvesoftware.com<
> > [email protected]>[mailto:
> > >>>>> hlds_linux-bounces@list.**valvesoftware.com<
> > [email protected]>]
> > >>>>> On Behalf Of Kyle Sanderson
> > >>>>> Sent: Tuesday, May 14, 2013 1:41 PM
> > >>>>> To: Half-Life dedicated Linux server mailing list
> > >>>>> Subject: Re: [hlds_linux] Optional update for TF2 released
> > >>>>>
> > >>>>>  - Added server convars related to investigating server network
> > >>>>> and
> > >>>>>> CPU
> > >>>>>>
> > >>>>> utilization:
> > >>>>>     - sv_netspike
> > >>>>>     - sv_netspike_sendtime_ms
> > >>>>>     - sv_netspike_output
> > >>>>>
> > >>>>> Any chance at getting a CS:S sync with this?
> > >>>>>
> > >>>>> Thanks,
> > >>>>> Kyle.
> > >>>>>
> > >>>>> On Tue, May 14, 2013 at 1:30 PM, Eric Smith
> > >>>>> <[email protected]
> > >
> > >>>>> wrote:
> > >>>>>
> > >>>>>  - Added server convars related to investigating server network
> > >>>>> and
> > >>>>>> CPU
> > >>>>>> utilization:
> > >>>>>>     - sv_netspike
> > >>>>>>     - sv_netspike_sendtime_ms
> > >>>>>>     - sv_netspike_output
> > >>>>>>
> > >>>>>>  ______________________________**_________________
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> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> > >>>>>
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> > >> nux<
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> > >>
> > >
> > >
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> > > ux<
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> > >
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