I know this situation is not super-desirable but cstrike files just take up around 300MB. Updates will still be downloaded and verification would redownload all of that stuff anyway. Is it really such a huge problem to have 300 megs of files lying around?
On Fri, May 17, 2013 at 1:56 AM, Weasel <[email protected]> wrote: > Once the download/update is completed, is it safe to remove the components > for the "other" games. > > For example, if installing/updating an HL1MP server, I assume I can safely > delete the "cstrike", "czero" folders? > I could just build that into the script I use for updating - for the sake > of, let's call it ... "cleanliness". > I assume for CS, I would need to keep the "cstrike" and "valve" folders, > but maybe not the "czero", etc.? > > _______________________________________________ > > Re: [hlds] Half-Life 1 Dedicated Server updated > Alfred Reynolds Thu, 16 May 2013 13:15:44 -0700 > > Counter-Strike is a part of the base HL1 ded server install, you can't not > download it. This was done to simplify things for server ops (100x more > people > run CS servers than others) and for the release process. > > - Alfred > > From: Robert Whelan [mailto:[email protected]] > Sent: Thursday, May 16, 2013 12:10 PM > To: Half-Life dedicated Win32 server mailing list; Alfred Reynolds > Subject: Re: [hlds] Half-Life 1 Dedicated Server updated > > I've asked about this a few times now... what's the secret to just > downloading > tfc and not get stuck downloading cstrike too? Users who use the 'validate' > flag are also stuck validating cstrike each time as well. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

