I know this situation is not super-desirable but cstrike files just take up
around 300MB. Updates will still be downloaded and verification would
redownload all of that stuff anyway. Is it really such a huge problem to
have 300 megs of files lying around?


On Fri, May 17, 2013 at 1:56 AM, Weasel <[email protected]> wrote:

> Once the download/update is completed, is it safe to remove the components
> for the "other" games.
>
> For example, if installing/updating an HL1MP server, I assume I can safely
> delete the "cstrike", "czero" folders?
> I could just build that into the script I use for updating - for the sake
> of, let's call it ... "cleanliness".
> I assume for CS, I would need to keep the "cstrike" and "valve" folders,
> but maybe not the "czero", etc.?
>
> _______________________________________________
>
> Re: [hlds] Half-Life 1 Dedicated Server updated
> Alfred Reynolds Thu, 16 May 2013 13:15:44 -0700
>
> Counter-Strike is a part of the base HL1 ded server install, you can't not
> download it. This was done to simplify things for server ops (100x more
> people
> run CS servers than others) and for the release process.
>
> - Alfred
>
> From: Robert Whelan [mailto:[email protected]]
> Sent: Thursday, May 16, 2013 12:10 PM
> To: Half-Life dedicated Win32 server mailing list; Alfred Reynolds
> Subject: Re: [hlds] Half-Life 1 Dedicated Server updated
>
> I've asked about this a few times now... what's the secret to just
> downloading
> tfc and not get stuck downloading cstrike too? Users who use the 'validate'
> flag are also stuck validating cstrike each time as well.
>
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