With net_compresspackets 0 I am seeing random buffer overflows after the
round ends and starts again. And by that I mean most (all?) the players get
kicked with message "Disconnect: Buffer overflow in net message.

Host_EndGame: Buffer overflow in net message"

I also saw some
"Netchannel: failed reading message svc_VoiceData from IP:PORT" errors.


On Fri, May 17, 2013 at 2:42 PM, Fletcher Dunn
<[email protected]>wrote:

> There is a bug in the update we just released.
>
>
>
> Setting net_compresspackets to 0 is a workaround.
>
>
>
> We'll have a new update released shortly.  Apologies.
>
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