With net_compresspackets 0 I am seeing random buffer overflows after the round ends and starts again. And by that I mean most (all?) the players get kicked with message "Disconnect: Buffer overflow in net message.
Host_EndGame: Buffer overflow in net message" I also saw some "Netchannel: failed reading message svc_VoiceData from IP:PORT" errors. On Fri, May 17, 2013 at 2:42 PM, Fletcher Dunn <[email protected]>wrote: > There is a bug in the update we just released. > > > > Setting net_compresspackets to 0 is a workaround. > > > > We'll have a new update released shortly. Apologies. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

