I also see this and the fix was only temporary. Valve will make a new one.
-ic
1nsane kirjoitti:
With net_compresspackets 0 I am seeing random buffer overflows after the
round ends and starts again. And by that I mean most (all?) the players get
kicked with message "Disconnect: Buffer overflow in net message.
Host_EndGame: Buffer overflow in net message"
I also saw some
"Netchannel: failed reading message svc_VoiceData from IP:PORT" errors.
On Fri, May 17, 2013 at 2:42 PM, Fletcher Dunn
<[email protected]>wrote:
There is a bug in the update we just released.
Setting net_compresspackets to 0 is a workaround.
We'll have a new update released shortly. Apologies.
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