And is there a particular reason why official Valve servers do have replay disabled? Well, who knows.
2013/5/18 D Bauhmz <[email protected]> > Is there a particular reason why certain official Valve maps/gamemodes are > not obeying this? We're having an issue where several maps will immediately > end mid round when the mp_timelimit is reached rather than waiting until > the round ends. > > We could use mp_maxrounds instead, but I'd prefer if this just worked as > advertised. > > Thanks > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

