And is there a particular reason why official Valve servers do have replay
disabled? Well, who knows.


2013/5/18 D Bauhmz <[email protected]>

> Is there a particular reason why certain official Valve maps/gamemodes are
> not obeying this? We're having an issue where several maps will immediately
> end mid round when the mp_timelimit is reached rather than waiting until
> the round ends.
>
> We could use mp_maxrounds instead, but I'd prefer if this just worked as
> advertised.
>
> Thanks
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