Thanks for that clarification. I guess the question needs to be rephrased. Is there a reason why some maps are that way and some aren't? There doesn't seem to be any real rhyme or reason to it. Also, Ross, would it be possible to override that somehow? Whether plugin or otherwise?
On Sat, May 18, 2013 at 6:00 AM, Ross Bemrose <[email protected]> wrote: > mp_match_end_at_timelimit 0 only tells the server that the map decides > when it ends. mp_match_end_at_timelimit 1 forces it to end as soon as time > runs out regardless of the map's settings. > > > On 5/18/2013 4:14 AM, D Bauhmz wrote: > >> Is there a particular reason why certain official Valve maps/gamemodes are >> not obeying this? We're having an issue where several maps will >> immediately >> end mid round when the mp_timelimit is reached rather than waiting until >> the round ends. >> >> We could use mp_maxrounds instead, but I'd prefer if this just worked as >> advertised. >> >> Thanks >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

