I also appear to be getting this issue, currently validate under steamcmd seems to replace my replay configs with default, this shouldn't be a problem but I also seem to be getting crashes on 3 servers at map changes. Fletch, you might want to fix this validate bug? For now I need to disable the validate option / replace every update.

I do not have replay set in my command line however, but it defaults to on in the default replay configs. I am assuming this is the same issue as I obviously have incorrect replay settings when I validate/update on server boot.

Anyone think this might be a different issue?
--
James M (SLUGSoc.co.uk)

On 18/05/2013 13:07, [email protected] wrote:
Message: 4
Date: Sat, 18 May 2013 12:54:12 +0200
From: Erik-jan Riemers<[email protected]>
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Subject: [hlds_linux] crash on map change issue
Message-ID:<[email protected]>
Content-Type: text/plain; charset=ISO-8859-1

Just wanted to let you guys know, since it bugged me for several hours.

If you have tf2/sourcemod (I don't know which one is causing the problem)
but if you set -replay in the commandline and then have the default
replay.cfg/replay_local_http.cfg/whatever files it will crash your server
on map change. Adding a correct replay configuration and turning it on
will fix the crash on map change. 24/7 map servers don't have this issue.

I had the mistake of not having the replay.cfg in the custom/xxx/cfg
folder so that after an update my replay configs where default again which
lead to this crash.

Erik




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