The problem is more simple that what you wrote.
If replay is enabled by any means, and "replay_local_fileserver_path" is an invalid path, then changelevel will cause a segfault.
Note that the replay sanity check system does confirm that the path is invalid, and "disables" replay, but the segfault will still occur anyway.
Erik-jan Riemers wrote:
Just wanted to let you guys know, since it bugged me for several hours. If you have tf2/sourcemod (I don't know which one is causing the problem) but if you set -replay in the commandline and then have the default replay.cfg/replay_local_http.cfg/whatever files it will crash your server on map change. Adding a correct replay configuration and turning it on will fix the crash on map change. 24/7 map servers don't have this issue. I had the mistake of not having the replay.cfg in the custom/xxx/cfg folder so that after an update my replay configs where default again which lead to this crash. Erik _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
-- # Jesse Molina # Mail = [email protected] # Cell = 1-602-323-7608 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

