The problem is more simple that what you wrote.

If replay is enabled by any means, and "replay_local_fileserver_path" is an invalid path, then changelevel will cause a segfault.

Note that the replay sanity check system does confirm that the path is invalid, and "disables" replay, but the segfault will still occur anyway.



Erik-jan Riemers wrote:
Just wanted to let you guys know, since it bugged me for several hours.

If you have tf2/sourcemod (I don't know which one is causing the problem)
but if you set -replay in the commandline and then have the default
replay.cfg/replay_local_http.cfg/whatever files it will crash your server
on map change. Adding a correct replay configuration and turning it on
will fix the crash on map change. 24/7 map servers don't have this issue.

I had the mistake of not having the replay.cfg in the custom/xxx/cfg
folder so that after an update my replay configs where default again which
lead to this crash.

Erik

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# Jesse Molina
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