Replay bandwidth usage is insignificant vs actual gameserver bandwidth
usage as players do not download replays all the time.
Offloading replays to FTP still causes issues, HTTP method is fine. I
haven't noticed any peaks with replay and i've been running it over a year.
As for server bandwidth with replay enabled on 24 slot server, roughly
550-650 GB per month per server.
-ics
Andrew DeMerse kirjoitti:
My 24 slot servers run at around 2mbit/s each while full. This is while
enforcing a minimum rate of 30k, which is still a bit on the low end. You
can do the math based on how long your servers are full per day.
On Fri, May 31, 2013 at 2:59 PM, D Bauhmz <[email protected]> wrote:
It would be nice to know roughly, how much a 24 slot server is using in
bandwidth per day/week/month/whatever.
Is it still the case that replays cause poor performance? Crashes? Local
HTTP replays or FTP offloading?
Thanks
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