500-600GB a month for my 24 slots, and my 24 slot idle server that's full
more or less 22/7 uses around 750.

I run a plugin to force clients to random team and class on the idle
server, so it's actually more bandwidth consuming then a normal server,
with all clients able to see each other, more updates are sent.


On Fri, May 31, 2013 at 4:28 PM, ics <[email protected]> wrote:

> Replay bandwidth usage is insignificant vs actual gameserver bandwidth
> usage as players do not download replays all the time.
>
> Offloading replays to FTP still causes issues, HTTP method is fine. I
> haven't noticed any peaks with replay and i've been running it over a year.
>
> As for server bandwidth with replay enabled on 24 slot server, roughly
> 550-650 GB per month per server.
>
> -ics
>
> Andrew DeMerse kirjoitti:
>
>  My 24 slot servers run at around 2mbit/s each while full. This is while
>> enforcing a minimum rate of 30k, which is still a bit on the low end. You
>> can do the math based on how long your servers are full per day.
>>
>>
>> On Fri, May 31, 2013 at 2:59 PM, D Bauhmz <[email protected]> wrote:
>>
>>  It would be nice to know roughly, how much a 24 slot server is using in
>>> bandwidth per day/week/month/whatever.
>>>
>>> Is it still the case that replays cause poor performance? Crashes? Local
>>> HTTP replays or FTP offloading?
>>>
>>> Thanks
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>
>
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