I'm kinda sure that valve implemented something against this inside srcds to combat these annoying redirect and fake servers
2013/6/23 Marco Padovan <[email protected]>: > Hi > > did anyone tried out to "reverse proxy" a gaming srcds stream? > > Basically I've a server that I would like to connect and use like some > sort of "proxy". > > With socat UDP query packets are going in and out fine, but gaming streams > does not go so well... I did not invest much time investigating why but > probably srcds does some checks on the connecting IP... > > anyone willing to share hist experience? > > This is the socat line I'm playing with and that works correctly to "proxy" > query packets: > > socat udp-listen:20000,fork udp:xx.xx.xx.xx:20002 > > xx.xx.xx.xx:20002 > > is where srcds is running > > thank you, > best regards > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

