Yeah, I thought of that too... that's why I didn't spend much time on that.

Currently we need that facility in order to fix some latency issues without
making use of GRE tunnels / VPN / NATs...


On Sun, Jun 23, 2013 at 5:27 PM, Drogen Viech <[email protected]>wrote:

> I'm kinda sure that valve implemented something against this inside
> srcds to combat these annoying redirect and fake servers
>
> 2013/6/23 Marco Padovan <[email protected]>:
> > Hi
> >
> > did anyone tried out to "reverse proxy" a gaming srcds stream?
> >
> > Basically I've a server  that I would like to connect and use like some
> > sort of "proxy".
> >
> > With socat UDP query packets are going in and out fine, but gaming
> streams
> > does not go so well... I did not invest much time investigating why but
> > probably srcds does some checks on the connecting IP...
> >
> > anyone willing to share hist experience?
> >
> > This is the socat line I'm playing with and that works correctly to
> "proxy"
> > query packets:
> >
> > socat udp-listen:20000,fork udp:xx.xx.xx.xx:20002
> >
> > xx.xx.xx.xx:20002
> >
> > is where srcds is running
> >
> > thank you,
> > best regards
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