Martin - You didn't happen to be running in debug mode (-debug in command-line), and maybe got a crash-dump file?
I don't see how Valve can really fix this without somebody showing them the exact exploit (apparently now a new/different variation), and getting some debug files. I threw some notes in the Git-Hub page for the original issue, indicating that it might not be entirely fixed. https://github.com/ValveSoftware/Source-1-Games/issues/1001 - Weasel ___________________________________________________ Re: [hlds_linux] Mandatory TF2 update released martin v Tue, 02 Jul 2013 20:06:54 -0700 There is still something causing a crash related to buildings. I had 2 crashes after update and logs eng with similar thing: L 07/03/2013 - 02:18:17: "Bujaka<39><STEAM_0:1:xxxxxxxx><Red>" triggered "builtobject" (object "OBJ_SENTRYGUN") (position "335 -677 244") L 07/03/2013 - 02:18:17: "Nice<42 and crash. map pl_badwater L 07/03/2013 - 02:24:21: "Arvex<36><STEAM_0:1:yyyyyyyy><Red>" triggered "builtobject" (object "OBJ_SENTRYGUN") (position "-673 1021 -127") L 07/03/2013 - 02:24:22: "Mo 2nd crash. same map. 2013/7/3 D Bauhmz <[email protected]> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

