>From debug:

----------------------------------------------

CRASH: Wed Jul 3 02:24:30 CEST 2013

Start Line: ./srcds_linux -game tf -maxplayers 33 +ip xx.xx.xx.xx -ip
xx.xx.xx.xx -port 27017 +map pl_goldrush +exec server.cfg -debug -pidfile
/data/xxxxxxx/logs/xxxxxxxx.cs.pid

[New LWP 28212]

[New LWP 29122]

[New LWP 28214]

[New LWP 29480]

[New LWP 29479]

[New LWP 29482]

[New LWP 28213]

[New LWP 1297]

[New LWP 30318]

[New LWP 30250]

[New LWP 1194]

[New LWP 7624]

[New LWP 29020]

[New LWP 799]

[New LWP 29483]

[New LWP 29022]

[New LWP 29021]

[New LWP 1294]

#0 0xb5f8f258 in ?? ()

End of Source crash report

----------------------------------------------


2013/7/3 Weasel <[email protected]>

> Martin -
>
> You didn't happen to be running in debug mode (-debug in command-line),
> and maybe got a crash-dump file?
>
> I don't see how Valve can really fix this without somebody showing them
> the exact exploit (apparently now a new/different variation), and getting
> some debug files.
>
> I threw some notes in the Git-Hub page for the original issue, indicating
> that it might not be entirely fixed.
>
> https://github.com/ValveSoftware/Source-1-Games/issues/1001
>
> - Weasel
> ___________________________________________________
>
> Re: [hlds_linux] Mandatory TF2 update released
> martin v Tue, 02 Jul 2013 20:06:54 -0700
>
> There is still something causing a crash related to buildings.
>
> I had 2 crashes after update and logs eng with similar thing:
>
> L 07/03/2013 - 02:18:17: "Bujaka<39><STEAM_0:1:xxxxxxxx><Red>" triggered
> "builtobject" (object "OBJ_SENTRYGUN") (position "335 -677 244")
> L 07/03/2013 - 02:18:17: "Nice<42
>
> and crash. map pl_badwater
>
> L 07/03/2013 - 02:24:21: "Arvex<36><STEAM_0:1:yyyyyyyy><Red>" triggered
> "builtobject" (object "OBJ_SENTRYGUN") (position "-673 1021 -127")
> L 07/03/2013 - 02:24:22: "Mo
>
> 2nd crash. same map.
>
> 2013/7/3 D Bauhmz <[email protected]>
>
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