Two crashes so far, while playing cp_fastlane and cp_process_final. Both
happened inside CBaseAnimatic::SetModel probably during the setup of a
stalemate because both backtraces contain
CTFGameRules::SetupOnStalemateStart(),
CTeamplayRoundBasedRules::RespawnPlayers, CTFPlayer::GiveDefaultItems()
etc...

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Erik-jan
Riemers
Sent: Thursday, July 11, 2013 7:02 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update

Also seeing crashes on normal servers and mvm servers. But could still be
sourcemod related on some plugin, time will tell. Some plugins are broken
(spammy in the logs)

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of ics
Sent: donderdag 11 juli 2013 16:24
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update

I run a server with process only 24/7 for now and its crashed atleast once
today. I was at work and unable to monitor it but one of our admins said
it went down. Could be related to the map itself as no other of the
4 servers is crashing than the one running process continuously. Though i
re-change the map after 10 rounds.

MVM is also crashing for some reason.

-ics

Saint K. kirjoitti:
> The quick-fix thing was a coincidence.
>
> Somehow our server keeps crashing near the end of the cp_process map.
The other new map it plays through nicely. The crash occurs each time near
the end of process but I can't figure out how to replicate it.
>
> Saint K.
> ________________________________________
> From: [email protected]
> [[email protected]] on behalf of Saint K.
> [[email protected]]
> Sent: 11 July 2013 13:38
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update
>
> Has anyone notice the server crashing with the quick-fix bug?
>
> One of our players said he just got the bug and seconds after the server
went down.
>
> Saint K.
> ________________________________________
> From: [email protected]
> [[email protected]] on behalf of Doctor McKay
> [[email protected]]
> Sent: 11 July 2013 07:41
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update
>
> I can confirm the Quick-Fix bug. Was able to replicate it myself.
>
> Dr. McKay
>
> On Thursday, July 11, 2013, ics wrote:
>
>> There's also map exploit in cp_standin_final. Can get out of the map
>> http://forums.steampowered.**com/forums/showthread.php?p=**34645640<h
>> ttp://forums.steampowered.com/forums/showthread.php?p=34645640>
>>
>> That thread might have also some other things to consider fixing.
>>
>> -ics
>>
>> Ross Bemrose kirjoitti:
>>
>>> I've only seen this in videos, but apparently the healing effects of
>>> the quick-fix uber are not ending if the round resets (such as by
>>> ending or restart vote).  Meaning that the former medic (and their
>>> patient?) continually have the quick fix effect applied forever,
>>> even after they die (i.e. headshot or backstab) and respawn.
>>>
>>> This can be exploited easily on the winning team, since they can
>>> still activate ubers before the end of the round.
>>>
>>>
http://www.twitch.tv/ggglygy/**b/428663081<http://www.twitch.tv/ggglygy/b/
428663081>has an example at around 2:53:00.
>>>
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>>> x>
>>>
>>
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>
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