It was set like this and it didn't help: //Server Rates > sv_minrate 30000 > sv_maxrate 60000 > sv_minupdaterate 33 > sv_maxupdaterate 66 > sv_mincmdrate 33 > sv_maxcmdrate 66 > net_splitpacket_maxrate 500000 > net_compresspackets_minsize 5120 > net_splitrate 5 >
Then, after the loss problem, I've tried reseting them to default values and the problem persisted. Any ideas? _pilger On 16 July 2013 02:00, bl4nk <[email protected]> wrote: > Try increasing the value of "net_splitpacket_maxrate" to something like > 100k. The default of 15k isn't enough sometimes. > > > On Mon, Jul 15, 2013 at 6:53 PM, pilger <[email protected]> wrote: > > > Hey guys, > > > > > > Recently my server started to show a lot of loss ingame (detected through > > net_graph 4) while a ping and other programs to analyze the connection > show > > no problem whatsoever. > > > > Does anyone have any idea on what could be causing this loss of packets > > only for the game server!? > > > > Thanks in advance. > > > > > > _pilger > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

