On 10/10/2013 06:37, ics wrote:
What about the people that don't run Sourcemod?
You don't need sourcemod to mod a server
But, it's probably the easiest option if you want the feature and
sourcemod and the plugin exist.
So, the answer is, I suppose, they'd have to install it.
Do we really need a plugin for everything?
I doubt it. The TF2 pub community these days isn't really capable of killing
other players - at least not deliberately :)
If you get someone on your server that can play a bit you could always
ban them I suppose.
You won't be kept very busy doing that though.
Although it's fair to say they aren't really capable of (or interested
in) completing objectives
either. Maybe some shiny item will persuade them to fire roughly in the
right direction. They don't seem that interested in completing map
objectives any more.
I suppose the actual event itself may bring a few players out of the
woodwork, but
it'll be more difficult persuading the bunch of young children playing
spy and sniper that
make up a big %age of the player base these days that they should change
class to shoot
at the big monster.
A few years ago if they'd had 9 classes (which they do) and a
significant number
of the player base were playing just 2 of them, Valve would have written
a blog
about how they'd noticed this and how they went about solving the issue and
encouraging people to play the game yadda yadda yadda.
Now, they're don't seem interested in game development, they just add
community
created items and blather in the press about how more efficient the
community
are at creating items than they are. I shan't hold my breath waiting
for this community create a decent game though. There is reason to
rent an office and fill it with snacks and it's not for daft ideas
like "trading cards"
Who is going to give us something worth playing on steamos if
your latest ideas have been creating a crate and a key
and getting kids to gamble £2 to see what's inside it - amazing gameplay
there. Or, the best one yet, giving them a jpeg image of a game character
after 20 minutes of idling in a game and letting them sell it for 3p
steam wallet credit. This is what you need the hyper pan galactic "T" people
your handbook goes on about to come up with and implement?
In amongst drinking the kool aid and counting the money, they've
apparently forgotten that TF2 is supposed to be a game.
No doubt there's a plugin to help with this as well. Albeit it'll
probably hide the problem rather than tackling it.
--
Dan
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