Unfortunately, that data isn't available if the user's profile is set to
private, so you'd have to blanket-ban everyone with a private profile,
otherwise cheaters could just set their profile to private.


Dr. McKay
www.doctormckay.com


On Mon, Oct 21, 2013 at 4:46 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com>wrote:

> Hmm, think with a steam API check one can find if one has the actual game
> on their account or not, so a plugin to check if the account "owns" the
> game should be a easy check to do, and server owners can then decide what
> they want with such (ban, kick, kick when near full, w/e).
>
>
>
> >________________________________
> > From: 1nsane <1nsane...@gmail.com>
> >To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> >Sent: Monday, 21 October 2013, 17:46
> >Subject: Re: [hlds_linux] [hlds] Family Sharing Ban Bypass.
> >
> >
> >It did happen. There was a noticeable increase in hackers, especially on
> >servers that don't have admins on all the time. Such as valve's own.
> >
> >Also if all this is such a non-issue then how come valve banned steam
> >family sharing accounts from using competitive matchmaking in CS:GO?
> >
> >They have stats on how many players are reported/banned on their other
> free
> >to play games. And so they took preemptive action here as well.
> >This way griefers/hackers won't be able to mess with everyone's
> competitive
> >standing without actually buying the game.
> >
> >
> >On Sun, Oct 20, 2013 at 5:21 AM, dan <needa...@ntlworld.com> wrote:
> >
> >> On 20/10/2013 00:23, Kyle Sanderson wrote:
> >>
> >>> Considering this is the first weekend where the beta was opened up,
> it's
> >>> only going to get worse.
> >>>
> >>
> >> Unlikely, if TF2 is a good measure. The predicted doom and gloom didn't
> >> really happen.
> >>
> >> --
> >> Dan
> >>
> >>
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> >
> >>
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> >
> >
> >
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