We are experiencing an issue where if we run multiple SRCDS instances on the same linux server, on the same subnet, bounded to specific IP addresses, they will not appear in the server browser. (This bug doesn't appear when using a Windows server, Linux only.)
Environment: OpenSuse 13.1 x64 (Kernal: 3.11.6-4-default) We have also tried this on CentOS and RedHat, still no dice. We have 3 IP addresses assigned to one server using the same broadcast address: 10.0.0.255 Startup Scripting: *./srcds_run -console -game cstrike +map de_dust +maxplayers 10 +ip 10.0.0.21 -port 27015 +exec server.cfg* *./srcds_run -console -game cstrike +map de_dust +maxplayers 10 +ip 10.0.0.22 -port 27015 +exec server.cfg* *./srcds_run -console -game cstrike +map de_dust +maxplayers 10 +ip 10.0.0.23 -port 27015 +exec server.cfg* The servers run and startup correctly - no errors. I am able to connect to all of them using the in-game console; however, they are not present when using the Steam server browser under the LAN tab. I have contacted Steam support with a possible Steam client issue but they replied stating that it wasn't a client issue. If I run these servers inside a virtual machine, like XEN or VMWARE, where each guest VM has a single IP address assigned to it, running one SRCDS instance per guest, this problem goes away. I am able to run each server on the same subnet and broadcast networks and they will appear in the server browser. This only occurs when multiple SRCDS instances run on the same server where specific IP addresses are assigned. Additional Notes: This problem doesn't occur on Windows servers. Changing the ./srcds_run to srcds.exe (leaving the rest of the commands as is), I am able to view all those servers above from the server browser. In the same scenario, we have 3 LAN IP addresses assigned to the Windows server, and the srcds instances are assigned IP addresses. Why don't you just change the ports? Changing the port is what we've been doing for sometime; however, we are limited to only 5 SRCDS per server as the broadcast port cannot be used or passed (port 27020). We then run into additional issues as use use HLTV and GoTV on several servers and they operate on 27020+ ports. I would like to know if this is a bug and can be fixed since it works for one platform but not another. Final Note: I'm working with LAN IP addresses only for local LAN events. I am not trying to accomplish this task for public play. Thanks for everyone's assistance. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

