@Weasels
You are correct. I have 3, in this case, ip addresses added to the same
network card in Linux. These are not virtual interfaces created by a
hypervisor, but simply additional ip assignments to the physical network
interface or "Alias" addresses if you prefer.
These are all behind one firewall. They are not intended to be open to the
world for availability. We use these servers for our LAN events only so I
do not intend to port forward traffic or create individual NATs.

However, as a quick note, even running one instance of srcds on a linux box
will yield the same results when specifying an IP address - the game server
is not shown on the server browser. If you remove the -ip argument, the
correct outcome is presented.

To make it more interesting, if I remove all assigned ip addresses and use
the native ip on the linux box in the startup command, I get the same
results if I would have used one of the alias addresses - nothing appears
on the server browser. So it appears to me that my additional ip
assignments are not to blame for this issue - at least from what I see.

@Jesse,
Looking at the document on this site:
http://wiki.teamfortress.com/wiki/Windows_dedicated_server
It lists that +ip is a valid command. Not sure if this information is
outdated, but if using +/- yields the same result, i'll use the "-ip" to
keep things consistent. It also doesn't indicate that the map must be the
last argument in the command. Not a huge deal, it doesn't work either way ;)
The current testing command i'm using is as follows:
./srcds_run -console -game tf -ip 10.10.0.21 +maxplayers 10 +map ctf_well

All this being said, if I create alias addresses on a windows box and do
this same command and specify one of those ip addresses, this problem
doesn't occur.


On Wed, Aug 27, 2014 at 4:26 PM, Jesse Molina <[email protected]> wrote:

>
> Possibly not related, but you need to be using -ip, not +ip.
>
> Also, the +map command may need to be the last argument in the command
> line.  Better yet, put it into your autoexec.cfg instead.
>
>
>
>
> On 8/27/14, 13:22, Jeff Nelson wrote:
>
>> I've been out of pocket for a while and I was able to finally test.
>>
>> The problem has been narrowed down to specifying the IP in the srcds
>> startup command.
>> If I use: "./srcds_run -console -game tf +map ctf_well +maxplayers 24 +ip
>> 10.10.0.50"
>>
>> The game server is running, live and available to connect, but it doesn't
>> appear in the server browser for LAN games.
>> If I paste this exact command into a windows box, it does work.
>>
>> Performing a test on the linux servers using: "lsof -i -n -a -p
>> $GAMESERVPID",
>> shows me the following:
>> COMMAND    PID USER   FD   TYPE DEVICE SIZE/OFF NODE NAME
>> srcds_lin 7645 root   22u  IPv4 266289      0t0  UDP 10.10.0.50:27015
>> srcds_lin 7645 root   23u  IPv4 266290      0t0  UDP 10.10.0.50:27005
>> srcds_lin 7645 root   24u  IPv4 266291      0t0  UDP 10.10.0.50:27020
>> srcds_lin 7645 root   25u  IPv4 266292      0t0  TCP 10.10.0.50:27015
>> (LISTEN)
>> srcds_lin 7645 root   35u  IPv4 266092      0t0  UDP 10.10.0.50:26901
>>
>> This indicates to me that the srcds program is properly bonding to the
>> specified IP in the startup command. But for some reason isn't
>> broadcasting
>> itself to the server browser.
>>
>> If I run the following srcds command:
>> ./srcds_run -console -game tf +map ctf_well +maxplayers 24
>> *Note that no IP is specified for srcds to bond to...
>>
>> The server does appear in the browser. Performing a similar port look-up I
>> receive:
>> COMMAND    PID USER   FD   TYPE DEVICE SIZE/OFF NODE NAME
>> srcds_lin 7689 root   22u  IPv4 273770      0t0  UDP *:27015
>> srcds_lin 7689 root   23u  IPv4 273771      0t0  UDP *:27005
>> srcds_lin 7689 root   24u  IPv4 273772      0t0  UDP *:27020
>> srcds_lin 7689 root   25u  IPv4 273776      0t0  TCP *:27015 (LISTEN)
>> srcds_lin 7689 root   35u  IPv4 274580      0t0  UDP *:26901
>>
>> In this case, the srcds instance is bonding to the available IP on the
>> server, but when this happens, broadcast traffic is allowed.
>>
>> Is there anything else I can try or suggestions anyone else has?
>> Thanks for the help!
>>
>>
>>
>>
>>
>>
>> On Wed, Feb 19, 2014 at 5:41 PM, Jesse Molina <[email protected]>
>> wrote:
>>
>>  Do all three servers stop appearing in the server browser, or only one or
>>> two of them?
>>>
>>> Verify that your servers are not actually tripping all over themselves
>>> without your knowledge, and that they are binding to the sockets which
>>> you
>>> think they should be:
>>>
>>> lsof -i -n -a -p $GAMESERVPID
>>>
>>> Do this for each server and find out what network resources it is using.
>>>
>>> It should be noted that CSGO currently has a problem where it globs onto
>>> *
>>> for certain sockets EVEN when you specifically assign it to a particular
>>> IP. This bug has been noted many times on this mailing list now.
>>>
>>> I can't think of anything with SELinux that might be causing you a
>>> problem, and I don't know if it is enabled by default on Suse, but you
>>> might want to disable it and see if that has any effect.
>>>
>>> Good luck
>>>
>>>
>>>
>>>
>>> On 2/18/14, 23:46, Jeff Nelson wrote:
>>>
>>>  We are experiencing an issue where if we run multiple SRCDS instances on
>>>> the same linux server, on the same subnet, bounded to specific IP
>>>> addresses, they will not appear in the server browser. (This bug doesn't
>>>> appear when using a Windows server, Linux only.)
>>>>
>>>> Environment:
>>>> OpenSuse 13.1 x64 (Kernal: 3.11.6-4-default)
>>>> We have also tried this on CentOS and RedHat, still no dice.
>>>> We have 3 IP addresses assigned to one server using the same broadcast
>>>> address: 10.0.0.255
>>>>
>>>> Startup Scripting:
>>>>
>>>> *./srcds_run -console -game cstrike +map de_dust +maxplayers 10 +ip
>>>> 10.0.0.21 -port 27015 +exec server.cfg*
>>>> *./srcds_run -console -game cstrike +map de_dust +maxplayers 10 +ip
>>>> 10.0.0.22 -port 27015 +exec server.cfg*
>>>> *./srcds_run -console -game cstrike +map de_dust +maxplayers 10 +ip
>>>> 10.0.0.23 -port 27015 +exec server.cfg*
>>>>
>>>> The servers run and startup correctly - no errors. I am able to connect
>>>> to
>>>> all of them using the in-game console; however, they are not present
>>>> when
>>>> using the Steam server browser under the LAN tab.
>>>> I have contacted Steam support with a possible Steam client issue but
>>>> they
>>>> replied stating that it wasn't a client issue.
>>>>
>>>> If I run these servers inside a virtual machine, like XEN or VMWARE,
>>>> where
>>>> each guest VM has a single IP address assigned to it, running one SRCDS
>>>> instance per guest, this problem goes away.
>>>> I am able to run each server on the same subnet and broadcast networks
>>>> and
>>>> they will appear in the server browser. This only occurs when multiple
>>>> SRCDS instances run on the same server where specific IP addresses are
>>>> assigned.
>>>>
>>>> Additional Notes:
>>>> This problem doesn't occur on Windows servers. Changing the ./srcds_run
>>>> to
>>>> srcds.exe (leaving the rest of the commands as is), I am able to view
>>>> all
>>>> those servers above from the server browser.
>>>> In the same scenario, we have 3 LAN IP addresses assigned to the Windows
>>>> server, and the srcds instances are assigned IP addresses.
>>>>
>>>> Why don't you just change the ports?
>>>> Changing the port is what we've been doing for sometime; however, we are
>>>> limited to only 5 SRCDS per server as the broadcast port cannot be used
>>>> or
>>>> passed (port 27020). We then run into additional issues as use use HLTV
>>>> and
>>>> GoTV on several servers and they operate on 27020+ ports. I would like
>>>> to
>>>> know if this is a bug and can be fixed since it works for one platform
>>>> but
>>>> not another.
>>>>
>>>> Final Note:
>>>> I'm working with LAN IP addresses only for local LAN events. I am not
>>>> trying to accomplish this task for public play.
>>>>
>>>> Thanks for everyone's assistance.
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
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>
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