I'm trying to set up a dedicated server running The Ship on a Debian
Jessie box. The server appears to start up normally until it loads a
map, at which point it spews out a ridiculous amount of vphysics errors
and then hangs. It does this with all maps, but the one I used in the
log to follow is cotopaxi.

http://pastebin.com/VXvM1XNL

After it hangs, it ignores all console input (nothing is even echoed
back to the terminal) and uses about 2.5% CPU constantly, according to top.

The missing steam binary message is a separate issue which I haven't
bothered to fix yet. I don't think it has any effect on this problem,
but I'll fix it and see what happens.

The server is a fairly modest computer running Debian Jessie 64-bit with
4 GB of RAM and a mid range core 2 duo @ 2.4 GHz. Not exactly CSGO 128
tick material, but it runs a 24-slot TF2 server just fine, so I don't
think that hardware is the issue.

Any help or ideas would be appreciated.

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