I'm trying to set up a dedicated server running The Ship on a Debian Jessie box. The server appears to start up normally until it loads a map, at which point it spews out a ridiculous amount of vphysics errors and then hangs. It does this with all maps, but the one I used in the log to follow is cotopaxi.
http://pastebin.com/VXvM1XNL After it hangs, it ignores all console input (nothing is even echoed back to the terminal) and uses about 2.5% CPU constantly, according to top. The missing steam binary message is a separate issue which I haven't bothered to fix yet. I don't think it has any effect on this problem, but I'll fix it and see what happens. The server is a fairly modest computer running Debian Jessie 64-bit with 4 GB of RAM and a mid range core 2 duo @ 2.4 GHz. Not exactly CSGO 128 tick material, but it runs a 24-slot TF2 server just fine, so I don't think that hardware is the issue. Any help or ideas would be appreciated. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

