Is it just me or can anyone else see or find thru Quickplay any Community run servers that are running the Asteroid map? Reason I'm asking is cause I run one and no matter what I do I can't select community servers on the beta maps such as this. If this is in fact the way it is can Valve please fix this so players can also choose to avoid Valve servers if they would rather play on community run servers.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Eric Smith Sent: Wednesday, July 30, 2014 6:58 PM To: '[email protected]'; '[email protected]'; '[email protected]' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2341822. -Eric ----------------------------------------- - Added a new startup music track from Expiration Date - Fixed projectiles causing teleporter exits to detonate - Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload - Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator - Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3 - Fixed a bug related to orphaned marked for death particles - Updated the target ID to be hidden while taunting - Updated the Bolt Boy to have two styles like the Bonk Boy - Updated the equip_regions for the Bonk Boy and the Bolt Boy - Updated the materials for the Boo Balloon - Updated pl_cactuscanyon - Added stage 3 - Limited Red flanking route near cliff to Blu spawn in stage 1 - Added health and ammo inside underpass by Blu spawn in stage 1 - Adjusted spawn times in stage 2 - Adjusted health and ammo packs - Updated rd_asteroid - Mode changes - Updated HUD layout - Fixed a bug that would prevent players from picking up the reactor core - Teams will now spawn 70% faster if their C robots are dead - Map changes - Fixed unbalanced ammo kits in Blu base near the vault - Added flashing light in the vault that will activate when a player is stealing points - Added larger one way glass windows to spawn exit doors - Added small ammo pack to top of the stairs at the cave exit - Shortened length of pipes in vents that require players to crouch - Increased track length for A robots. This is to provide more angles of attack. - Extended flat area near left spawn exit for Engineers to build teleporters - Lowered the health for the A robots from 500 to 300 - Fixed a bug where the power supply would not disable the flashing alarms when it was captured _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

