He said they're on it
On Thu, Aug 7, 2014 at 5:30 PM, Frank <[email protected]> wrote: > Hello?? I'm not the only one having this problem I know, I already see many > posts on this over on Allied. Eric can you confirm there is a problem and a > fix coming soon please? > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Frank > Sent: Thursday, August 07, 2014 5:23 PM > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] Mandatory TF2 update released > > Anyone else having trouble updating Windows servers going beyond > Validating? > I can't even bypass that to start the engine without it going right to > Validating again. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Eric Smith > Sent: Thursday, August 07, 2014 4:54 PM > To: '[email protected]'; '[email protected]'; > '[email protected]' > Subject: [hlds_linux] Mandatory TF2 update released > > We've released a mandatory update for TF2. The notes for the update are > below. The new version number is 2351233. > > -Eric > > ----------------------------------------- > > - Dedicated server performance/stability improvements > - Added a new startup music track from Expiration Date > - Added missing photos/thumb images for koth_badlands > - Fixed a client crash related to the snd_restart command for Linux clients > - Fixed a dedicated server crash related to arrows > - Fixed the Bolt Boy using the wrong material for the Blu team > - Improved memory usage for Linux clients > - Updated the Restart Game and Scramble Teams votes to always have a > mandatory cool-down period > - Updated sv_memlimit to not be marked as a cheat convar > - Added sv_minuptimelimit and sv_maxuptimelimit to manage the > server > restart window > - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and > Vive La France > - Updated the localization files > - Updated pl_cactuscanyon > - Removed rollback leading to the final capture point in stage 2 > - Reworked fence position on forward spawn building in stage 2 > - Expanded back alley near the final capture point in stage 2 > - Expanded back pathway near the final capture point in stage 1 > - Added small room inside building half way up the zig-zag in stage > 1 > - Adjusted health kits and ammo packs > - Adjusted spawn times in stage 1 and 2 > - Updated rd_asteroid > - Widened left side spawn exit > - Players can no longer build inside the staircase near A robots > - Fixed sticky stair collision when coming out of the water near B > robots > - Changed medium health kit near the C robots to a small health kit > - Removed "alert" from voice over lines that announce your team has > dropped the reactor core > - Fixed missing patch overlay under small health near center bridge > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

