Id prefer to just not change at all. Things work just fine and it isnt like
this new system will prevent people from making multiple accounts to attack
servers.
On Aug 21, 2014 6:01 PM, "Charlie Miller" <[email protected]>
wrote:

> Please consider reverting the SteamID change and giving us a few days to
> prepare.
>
>
> On Thu, Aug 21, 2014 at 4:53 PM, Paul <[email protected]> wrote:
>
> > What I don't understand is why they chose to modify the HTML MOTD so that
> > the browser shares with the Steam browser control. This seems to have
> > broken the new window functionality (tested on Flash video object)
> > unfortunately. Then change the Steam ID format without any notice is the
> > worst thing of all.
> >
> >
> > On 21 August 2014 23:49, Frank <[email protected]> wrote:
> >
> > > This change has broken so many things that I don't even know where to
> > > begin.... who in their right mind decided to do this without any
> warning
> > > what so ever needs to have their head examined!!
> > >
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Gordon
> > > Reynolds
> > > Sent: Thursday, August 21, 2014 6:44 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Mandatory TF2 update released
> > >
> > > Today's Team Fortress 2 update says goodbye to the good old SteamIDs
> > > (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).
> > >
> > > Sadly, this change breaks all things depending on SteamIDs (SourceMod,
> > > custom ban systems, donator slots, rank systems, etc.)
> > >
> > > https://twitter.com/SteamDB/status/502586107754999810
> > > https://twitter.com/SteamDB/status/502586146623619074
> > >
> > >
> > > On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith <[email protected]>
> > > wrote:
> > >
> > > > We've released a mandatory update for TF2. The notes for the update
> > > > are below. The new version number is 2369699.
> > > >
> > > > -Eric
> > > >
> > > > -----------------------------------------
> > > >
> > > > - Fixed rockets colliding with other projectiles and getting stuck in
> > > > the world
> > > > - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the
> > > > Power Up Canteen
> > > > - Fixed the Demoman not being able to equip The Grandmaster
> > > > - Fixed a bug where Professional Killstreak items were being
> displayed
> > > > as Specialized
> > > > - Market Listings for Specialized Killstreak kits for the following
> > > > items have been removed and will need to be relisted
> > > >         - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
> > > > Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
> > > > - Fixed character audio being cut short when characters clap during
> > > > the Conga taunt
> > > > - Unusual taunts that are tradable can now be listed on the Steam
> > > > Community Market
> > > > - The Classic can now accept Enemies Gibbed strange parts
> > > > - The Manmelter can now accept Allies Extinguished strange parts
> > > > - Added mp_spectators_restricted server convar
> > > >                 - Prevents players on Red/Blue from joining team
> > > > Spectator if it would exceed mp_teams_unbalance_limit
> > > > - Updated the HTML display in the MOTD to use shared Steam browser
> > > > control
> > > > - Updated the materials for The Dalokohs Bar
> > > > - Updated the equip_region for the Soldier's Stash, Exquisite Rack,
> > > > The Pencil Pusher, and Antlers
> > > > - Updated the localization files
> > > > - Updated pl_cactuscanyon
> > > >                 -Stage 1
> > > >                                 - Reworked the geometry of the back
> > > > stairwell route leading to the final cap
> > > >                 -Stage 3
> > > >                                 - New design of back yard underpass
> > area
> > > >                                 - Added new building and route near
> > > > the underpass
> > > >                                 - New geometry for Red battlements
> and
> > > > spawn exit by the first cap
> > > >                                 - Added new exit from Red spawn
> > > > leading to the raised middle rock outcrop by the barn
> > > >                                 - Reworked Red spawn exit by capture
> > > > point
> > > > 2
> > > >                                 - Removed rocks and added a new
> > > > structure by the final cart push
> > > >                                 - Cart now takes longer to pass
> > > > through the building at the end of
> > > >                                 - Adjusted spawn times
> > > >                                 - Adjusted Health and ammo packs
> > > >
> > > > _______________________________________________
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> > > > please visit:
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> > > >
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> > >
> > >
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> > > please visit:
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> > >
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> >
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