At this point surely to revert and fix the bugs mentioned is the only way
this can be sorted out.

- Fix the insecure error
- Fix HTML MOTD new window functionality not working correctly (URL
currently pointing to itself)
- Allow some time for things like Sourcemod and/or Sourcemod plugins to
implement the new Steam ID format


On 21 August 2014 23:59, Aaron Thompson <[email protected]> wrote:

> 0 out of 10, Valve fails again.
> Please revert to previous format. There is no obvious need for new ID
> formats. This should be part of a major announced update and should give
> players at least a momth in advance to prepare. I really hope you guys are
> still working. Either revert and update later or somehow just revert the
> ids. Plzkthx
>  On Aug 21, 2014 5:55 PM, "Paul" <[email protected]> wrote:
>
>> What I don't understand is why they chose to modify the HTML MOTD so that
>> the browser shares with the Steam browser control. This seems to have
>> broken the new window functionality (tested on Flash video object)
>> unfortunately. Then change the Steam ID format without any notice is the
>> worst thing of all.
>>
>>
>> On 21 August 2014 23:49, Frank <[email protected]> wrote:
>>
>> > This change has broken so many things that I don't even know where to
>> > begin.... who in their right mind decided to do this without any warning
>> > what so ever needs to have their head examined!!
>> >
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of Gordon
>> > Reynolds
>> > Sent: Thursday, August 21, 2014 6:44 PM
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] Mandatory TF2 update released
>> >
>> > Today's Team Fortress 2 update says goodbye to the good old SteamIDs
>> > (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).
>> >
>> > Sadly, this change breaks all things depending on SteamIDs (SourceMod,
>> > custom ban systems, donator slots, rank systems, etc.)
>> >
>> > https://twitter.com/SteamDB/status/502586107754999810
>> > https://twitter.com/SteamDB/status/502586146623619074
>> >
>> >
>> > On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith <[email protected]>
>> > wrote:
>> >
>> > > We've released a mandatory update for TF2. The notes for the update
>> > > are below. The new version number is 2369699.
>> > >
>> > > -Eric
>> > >
>> > > -----------------------------------------
>> > >
>> > > - Fixed rockets colliding with other projectiles and getting stuck in
>> > > the world
>> > > - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the
>> > > Power Up Canteen
>> > > - Fixed the Demoman not being able to equip The Grandmaster
>> > > - Fixed a bug where Professional Killstreak items were being displayed
>> > > as Specialized
>> > > - Market Listings for Specialized Killstreak kits for the following
>> > > items have been removed and will need to be relisted
>> > >         - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
>> > > Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
>> > > - Fixed character audio being cut short when characters clap during
>> > > the Conga taunt
>> > > - Unusual taunts that are tradable can now be listed on the Steam
>> > > Community Market
>> > > - The Classic can now accept Enemies Gibbed strange parts
>> > > - The Manmelter can now accept Allies Extinguished strange parts
>> > > - Added mp_spectators_restricted server convar
>> > >                 - Prevents players on Red/Blue from joining team
>> > > Spectator if it would exceed mp_teams_unbalance_limit
>> > > - Updated the HTML display in the MOTD to use shared Steam browser
>> > > control
>> > > - Updated the materials for The Dalokohs Bar
>> > > - Updated the equip_region for the Soldier's Stash, Exquisite Rack,
>> > > The Pencil Pusher, and Antlers
>> > > - Updated the localization files
>> > > - Updated pl_cactuscanyon
>> > >                 -Stage 1
>> > >                                 - Reworked the geometry of the back
>> > > stairwell route leading to the final cap
>> > >                 -Stage 3
>> > >                                 - New design of back yard underpass
>> area
>> > >                                 - Added new building and route near
>> > > the underpass
>> > >                                 - New geometry for Red battlements and
>> > > spawn exit by the first cap
>> > >                                 - Added new exit from Red spawn
>> > > leading to the raised middle rock outcrop by the barn
>> > >                                 - Reworked Red spawn exit by capture
>> > > point
>> > > 2
>> > >                                 - Removed rocks and added a new
>> > > structure by the final cart push
>> > >                                 - Cart now takes longer to pass
>> > > through the building at the end of
>> > >                                 - Adjusted spawn times
>> > >                                 - Adjusted Health and ammo packs
>> > >
>> > > _______________________________________________
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>> > > please visit:
>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > >
>> > _______________________________________________
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>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >
>> >
>> > _______________________________________________
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>> > please visit:
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>> >
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>
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