At this point surely to revert and fix the bugs mentioned is the only way this can be sorted out.
- Fix the insecure error - Fix HTML MOTD new window functionality not working correctly (URL currently pointing to itself) - Allow some time for things like Sourcemod and/or Sourcemod plugins to implement the new Steam ID format On 21 August 2014 23:59, Aaron Thompson <[email protected]> wrote: > 0 out of 10, Valve fails again. > Please revert to previous format. There is no obvious need for new ID > formats. This should be part of a major announced update and should give > players at least a momth in advance to prepare. I really hope you guys are > still working. Either revert and update later or somehow just revert the > ids. Plzkthx > On Aug 21, 2014 5:55 PM, "Paul" <[email protected]> wrote: > >> What I don't understand is why they chose to modify the HTML MOTD so that >> the browser shares with the Steam browser control. This seems to have >> broken the new window functionality (tested on Flash video object) >> unfortunately. Then change the Steam ID format without any notice is the >> worst thing of all. >> >> >> On 21 August 2014 23:49, Frank <[email protected]> wrote: >> >> > This change has broken so many things that I don't even know where to >> > begin.... who in their right mind decided to do this without any warning >> > what so ever needs to have their head examined!! >> > >> > >> > -----Original Message----- >> > From: [email protected] >> > [mailto:[email protected]] On Behalf Of Gordon >> > Reynolds >> > Sent: Thursday, August 21, 2014 6:44 PM >> > To: Half-Life dedicated Linux server mailing list >> > Subject: Re: [hlds_linux] Mandatory TF2 update released >> > >> > Today's Team Fortress 2 update says goodbye to the good old SteamIDs >> > (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]). >> > >> > Sadly, this change breaks all things depending on SteamIDs (SourceMod, >> > custom ban systems, donator slots, rank systems, etc.) >> > >> > https://twitter.com/SteamDB/status/502586107754999810 >> > https://twitter.com/SteamDB/status/502586146623619074 >> > >> > >> > On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith <[email protected]> >> > wrote: >> > >> > > We've released a mandatory update for TF2. The notes for the update >> > > are below. The new version number is 2369699. >> > > >> > > -Eric >> > > >> > > ----------------------------------------- >> > > >> > > - Fixed rockets colliding with other projectiles and getting stuck in >> > > the world >> > > - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the >> > > Power Up Canteen >> > > - Fixed the Demoman not being able to equip The Grandmaster >> > > - Fixed a bug where Professional Killstreak items were being displayed >> > > as Specialized >> > > - Market Listings for Specialized Killstreak kits for the following >> > > items have been removed and will need to be relisted >> > > - Stickybomb Launcher, Minigun, Direct Hit, Huntsman, >> > > Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice >> > > - Fixed character audio being cut short when characters clap during >> > > the Conga taunt >> > > - Unusual taunts that are tradable can now be listed on the Steam >> > > Community Market >> > > - The Classic can now accept Enemies Gibbed strange parts >> > > - The Manmelter can now accept Allies Extinguished strange parts >> > > - Added mp_spectators_restricted server convar >> > > - Prevents players on Red/Blue from joining team >> > > Spectator if it would exceed mp_teams_unbalance_limit >> > > - Updated the HTML display in the MOTD to use shared Steam browser >> > > control >> > > - Updated the materials for The Dalokohs Bar >> > > - Updated the equip_region for the Soldier's Stash, Exquisite Rack, >> > > The Pencil Pusher, and Antlers >> > > - Updated the localization files >> > > - Updated pl_cactuscanyon >> > > -Stage 1 >> > > - Reworked the geometry of the back >> > > stairwell route leading to the final cap >> > > -Stage 3 >> > > - New design of back yard underpass >> area >> > > - Added new building and route near >> > > the underpass >> > > - New geometry for Red battlements and >> > > spawn exit by the first cap >> > > - Added new exit from Red spawn >> > > leading to the raised middle rock outcrop by the barn >> > > - Reworked Red spawn exit by capture >> > > point >> > > 2 >> > > - Removed rocks and added a new >> > > structure by the final cart push >> > > - Cart now takes longer to pass >> > > through the building at the end of >> > > - Adjusted spawn times >> > > - Adjusted Health and ammo packs >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

