We will eventually update DoD:S , CS:S, and HL2:DM with the engine changes. 
Those updates should happen in the next couple weeks. Those are the only 
planned updates at this time.

-Eric


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Weasels Lair
Sent: Monday, August 25, 2014 10:11 PM
To: Half-Life dedicated Win32 server mailing list
Cc: [email protected]; [email protected]
Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2

Eric -

Is there any clarity Valve can share on which games this change will occur with 
next? CS:S? HL2MP? HL1DM(Source)MP?

Also, is this planned eventually for GoldSrc-based titles as well? (HL1, CS, 
DMC, TFC, DoD, etc.)? or will it only effect Source-based titles?

I ask because, although work-around's are now in-place/available for various 
server-side mods (such as SourceMod and SourceBans) for Source-engine games -  
I do not think anything has been done yet with preparing server-side mods (such 
as AMX-Mod-X and possibly AMX-Bans) for GoldSrc-based games.

Best wishes,

- Weasel


On Thu, Aug 21, 2014 at 4:41 PM, Eric Smith <[email protected]> wrote:

> We apologize for the lack of warning regarding the SteamID format 
> change in today's update. It was our intent to give the community a 
> heads-up before the change was released, but it was missed.
>
> The change was made to update TF2 to use the current SteamID format, 
> which most other games on Steam and Steam itself uses. You will find 
> that you can now use SteamIDs rendered by these other locations in 
> your interactions with the engine. The engine will still recognize the 
> old format, though, so your current server ban lists should still be valid.
>
> The conversion equation has already been posted by a community member, 
> but here it is again:
>
>         Old:            STEAM_0:A:B
>         New:            [U:1:B*2+A]
>         Example:        STEAM_0:1:1234  --->    [U:1:2469]
>
> We're sorry for the problems this may cause while you update your 
> scripts to use the new format. It was not our intent to disrupt your servers.
>
> -Eric
>
>
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