The Quickplay change was supposed to be a temporary measure, but it's not
looking very temporary while Valve servers suck up about 45% of traffic.


Dr. McKay
www.doctormckay.com


On Tue, Aug 26, 2014 at 8:03 PM, Paul <[email protected]> wrote:

> Couldn't have said better myself. I hate to say this, perhaps I'm being a
> bit negative here, but I feel I'm being fairly objective when I say that
> these days it feels like updates are made with good intentions at first,
> but are either rushed or not thoroughly tested and then additional bugs are
> introduced and generally take a considerable time to get fixed (if ever,
> unless of course it's related to something like the Mann Co Store showing
> incorrect prices). Then when these bugs are enquired about, all goes
> quiet (unless critically important, such as when an update was released a
> while ago that prevented the Windows version srcds on a TF2 update from
> running). Another classic example is Quickplay, a while ago there was a lot
> of discussion on here on that subject, but no further comments were
> officially made regarding the future of that decision, it just went all
> quiet if I recall.
>
>
> On 27 August 2014 00:42, Kyle Sanderson <[email protected]> wrote:
>
> > Not to be the guy to be against updating, but if there aren't any
> > fixes for any of the show stoppers that are out there (like the
> > parallel sending functions crashing all over the place / looping
> > forever); why update at all?
> >
> > Thanks,
> > Kyle.
> >
> > On Tue, Aug 26, 2014 at 1:28 PM, Eric Smith <[email protected]>
> > wrote:
> > > We will eventually update DoD:S , CS:S, and HL2:DM with the engine
> > changes. Those updates should happen in the next couple weeks. Those are
> > the only planned updates at this time.
> > >
> > > -Eric
> > >
> > >
> > > -----Original Message-----
> > > From: [email protected] [mailto:
> > [email protected]] On Behalf Of Weasels Lair
> > > Sent: Monday, August 25, 2014 10:11 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Cc: [email protected];
> > [email protected]
> > > Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
> > >
> > > Eric -
> > >
> > > Is there any clarity Valve can share on which games this change will
> > occur with next? CS:S? HL2MP? HL1DM(Source)MP?
> > >
> > > Also, is this planned eventually for GoldSrc-based titles as well?
> (HL1,
> > CS, DMC, TFC, DoD, etc.)? or will it only effect Source-based titles?
> > >
> > > I ask because, although work-around's are now in-place/available for
> > various server-side mods (such as SourceMod and SourceBans) for
> > Source-engine games -  I do not think anything has been done yet with
> > preparing server-side mods (such as AMX-Mod-X and possibly AMX-Bans) for
> > GoldSrc-based games.
> > >
> > > Best wishes,
> > >
> > > - Weasel
> > >
> > >
> > > On Thu, Aug 21, 2014 at 4:41 PM, Eric Smith <[email protected]>
> > wrote:
> > >
> > >> We apologize for the lack of warning regarding the SteamID format
> > >> change in today's update. It was our intent to give the community a
> > >> heads-up before the change was released, but it was missed.
> > >>
> > >> The change was made to update TF2 to use the current SteamID format,
> > >> which most other games on Steam and Steam itself uses. You will find
> > >> that you can now use SteamIDs rendered by these other locations in
> > >> your interactions with the engine. The engine will still recognize the
> > >> old format, though, so your current server ban lists should still be
> > valid.
> > >>
> > >> The conversion equation has already been posted by a community member,
> > >> but here it is again:
> > >>
> > >>         Old:            STEAM_0:A:B
> > >>         New:            [U:1:B*2+A]
> > >>         Example:        STEAM_0:1:1234  --->    [U:1:2469]
> > >>
> > >> We're sorry for the problems this may cause while you update your
> > >> scripts to use the new format. It was not our intent to disrupt your
> > servers.
> > >>
> > >> -Eric
> > >>
> > >>
> > >> _______________________________________________
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> > >>
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> > >
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> >
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> >
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