The Quickplay change was supposed to be a temporary measure, but it's not looking very temporary while Valve servers suck up about 45% of traffic.
Dr. McKay www.doctormckay.com On Tue, Aug 26, 2014 at 8:03 PM, Paul <[email protected]> wrote: > Couldn't have said better myself. I hate to say this, perhaps I'm being a > bit negative here, but I feel I'm being fairly objective when I say that > these days it feels like updates are made with good intentions at first, > but are either rushed or not thoroughly tested and then additional bugs are > introduced and generally take a considerable time to get fixed (if ever, > unless of course it's related to something like the Mann Co Store showing > incorrect prices). Then when these bugs are enquired about, all goes > quiet (unless critically important, such as when an update was released a > while ago that prevented the Windows version srcds on a TF2 update from > running). Another classic example is Quickplay, a while ago there was a lot > of discussion on here on that subject, but no further comments were > officially made regarding the future of that decision, it just went all > quiet if I recall. > > > On 27 August 2014 00:42, Kyle Sanderson <[email protected]> wrote: > > > Not to be the guy to be against updating, but if there aren't any > > fixes for any of the show stoppers that are out there (like the > > parallel sending functions crashing all over the place / looping > > forever); why update at all? > > > > Thanks, > > Kyle. > > > > On Tue, Aug 26, 2014 at 1:28 PM, Eric Smith <[email protected]> > > wrote: > > > We will eventually update DoD:S , CS:S, and HL2:DM with the engine > > changes. Those updates should happen in the next couple weeks. Those are > > the only planned updates at this time. > > > > > > -Eric > > > > > > > > > -----Original Message----- > > > From: [email protected] [mailto: > > [email protected]] On Behalf Of Weasels Lair > > > Sent: Monday, August 25, 2014 10:11 PM > > > To: Half-Life dedicated Win32 server mailing list > > > Cc: [email protected]; > > [email protected] > > > Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 > > > > > > Eric - > > > > > > Is there any clarity Valve can share on which games this change will > > occur with next? CS:S? HL2MP? HL1DM(Source)MP? > > > > > > Also, is this planned eventually for GoldSrc-based titles as well? > (HL1, > > CS, DMC, TFC, DoD, etc.)? or will it only effect Source-based titles? > > > > > > I ask because, although work-around's are now in-place/available for > > various server-side mods (such as SourceMod and SourceBans) for > > Source-engine games - I do not think anything has been done yet with > > preparing server-side mods (such as AMX-Mod-X and possibly AMX-Bans) for > > GoldSrc-based games. > > > > > > Best wishes, > > > > > > - Weasel > > > > > > > > > On Thu, Aug 21, 2014 at 4:41 PM, Eric Smith <[email protected]> > > wrote: > > > > > >> We apologize for the lack of warning regarding the SteamID format > > >> change in today's update. It was our intent to give the community a > > >> heads-up before the change was released, but it was missed. > > >> > > >> The change was made to update TF2 to use the current SteamID format, > > >> which most other games on Steam and Steam itself uses. You will find > > >> that you can now use SteamIDs rendered by these other locations in > > >> your interactions with the engine. The engine will still recognize the > > >> old format, though, so your current server ban lists should still be > > valid. > > >> > > >> The conversion equation has already been posted by a community member, > > >> but here it is again: > > >> > > >> Old: STEAM_0:A:B > > >> New: [U:1:B*2+A] > > >> Example: STEAM_0:1:1234 ---> [U:1:2469] > > >> > > >> We're sorry for the problems this may cause while you update your > > >> scripts to use the new format. It was not our intent to disrupt your > > servers. > > >> > > >> -Eric > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

