Hi all,
after the recent TF2 update, all of my MvM servers are forced to use tf_mm_strict 1, despite me overwriting/setting the value to 0 in both autoexec as well as server.cfg. Content of my autoexec.cfg: // QUICKPLAY tf_mm_servermode "1" tf_mm_strict "0" tf_server_identity_account_id "<id>" tf_server_identity_token "<token>" Even adding the cvar to server.cfg doesn't help, as soon as the map changes / everyone disconnects and someone else connects, the value is back to 1. Did anyone else notice that and is there a way to fix that (if not, I will probably have to write a plugin which sets the value OnGameFrame()). BR _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux