Ah thanks, that has fixed it!

-----Ursprüngliche Nachricht-----
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von ics
Gesendet: Samstag, 25. Juni 2016 16:00
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] Recent TF2 update forcing tf_mm_strict?

Set tf_mm_servermode to 0 and it will fix it. It is no longer needed unless
you run a lobby server (you dont).

-ics

Andreas Willinger kirjoitti:
> Hi all,
>
>   
>
> after the recent TF2 update,  all of my MvM servers are forced to use 
> tf_mm_strict 1, despite me overwriting/setting the value to 0 in both 
> autoexec as well as server.cfg.
>
>   
>
> Content of my autoexec.cfg:
>
>   
>
> // QUICKPLAY
>
> tf_mm_servermode "1"
>
> tf_mm_strict "0"
>
> tf_server_identity_account_id "<id>"
>
> tf_server_identity_token "<token>"
>
>   
>
> Even adding the cvar to server.cfg doesn't help, as soon as the map 
> changes / everyone disconnects and someone else connects, the value is
back to 1.
>
> Did anyone else notice that and is there a way to fix that (if not, I 
> will probably have to write a plugin which sets the value OnGameFrame()).
>
>   
>
> BR
>
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