Ah thanks, that has fixed it! -----Ursprüngliche Nachricht----- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von ics Gesendet: Samstag, 25. Juni 2016 16:00 An: Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] Recent TF2 update forcing tf_mm_strict?
Set tf_mm_servermode to 0 and it will fix it. It is no longer needed unless you run a lobby server (you dont). -ics Andreas Willinger kirjoitti: > Hi all, > > > > after the recent TF2 update, all of my MvM servers are forced to use > tf_mm_strict 1, despite me overwriting/setting the value to 0 in both > autoexec as well as server.cfg. > > > > Content of my autoexec.cfg: > > > > // QUICKPLAY > > tf_mm_servermode "1" > > tf_mm_strict "0" > > tf_server_identity_account_id "<id>" > > tf_server_identity_token "<token>" > > > > Even adding the cvar to server.cfg doesn't help, as soon as the map > changes / everyone disconnects and someone else connects, the value is back to 1. > > Did anyone else notice that and is there a way to fix that (if not, I > will probably have to write a plugin which sets the value OnGameFrame()). > > > > BR > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux