We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3678725.

-Eric

--------------------------------------------------

- Added the GA'lloween 2016 community event medals
- Fixed sv_shutdown not working for community dedicated servers
        - All servers now enter hibernation state when they are empty and have 
no remaining work, which informs commands such as sv_shutdown
        - Added tf_allow_server_hibernation (default: 1) to allow disabling 
hibernation state
        - This should generally only be necessary if running server plugins 
that are not compatible with hibernation
        - Added sv_shutdown_cancel to cancel a pending shutdown
- Updated the truce period during Halloween boss fights
        - Players are no longer affected by the truce when in their spawn room, 
allowing them to fight their way out if necessary
        - Sappers can no longer be used while a truce is active
- Updated the "tiny" spellbook spell
        - Fixed a case where players could get outside the world
        - Fixed not switching Heavies to their melee weapon
- Updated player destruction mode so the "Team Leader" does not heal teammates 
while in the Underworld
- Fixed Halloween contract reward items not being craftable
- Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking 
stats
- Fixed Casual search criteria being saved automatically while connecting to a 
server
- Fixed a case where players could suicide on a pumpkin bomb to gain progress 
on certain Merasmissions
- Updated the equip region for the Spine-Chilling Skull
- Updated pl_fifthcurve_event (Brimstone)
        - Fixed exploit where players could get under the map near BLU starting 
area
        - Fixed exploit where players could get out of the map near graveyard
        - Fixed exploit where players could enter RED base as BLU
        - Fixed some skeletons running into lava when there are no enemies in 
Hell
        - Fixed medieval tiny spell & other Merasmus voice spells lasting too 
long for some players
        - Fixed big ghost getting stuck when map ends
        - Fixed a spot where players could get stuck if entering it under Tiny 
spell
        - Fixed another case of non-solid pumpkin
        - Tuned respawn time for RED team at last area
- Updated cp_sunshine_event (Sinshine)
        - Fixed multiple visible nodraws and other texture bugs
        - Fixed nonsolid pumpkin in lobby
        - Fixed trigger bounds in RED spawn
        - Various lighting changes




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to