On 24 Sep 2009, at 14:49, Major Johnson wrote:

> Origins: turns out that the origins were messed up for those things,  
> thanks!

Great, glad it's sorted.


> Looked back at the compile log file, and there were a lot of these I  
> didn't
> see before, at least, on the last two compiles I did last night*:
>
> Static prop models/props_granary/grain_sack.mdl outside the map  
> (-44.00,
> -1645.00, 860.00)
> Static prop models/props_2fort/miningcrate001.mdl outside the map  
> (367.00,
> -152.00, 1382.25)
>
> Which at this point I'm confused, as I never touched any of my props  
> (at
> least, not those) yesterday, but I do recall a stack of grain-sacks  
> that was
> not showing.  Here's the best part, those coordinates are exactly  
> where the
> props should be: inside the map--that grain sack being one of the  
> ones that
> went missing (which I only noticed tangentially and didn't look into  
> at the
> time).

Yes: once VBSP encounters a leak (i.e. an entity that is touching the  
"void", in your case the trigger_teleports), it doesn't know what the  
"inside" or "outside" of the map is anymore, and will often report  
spurious extra errors. That'll have been the cause of those messages.

--VFIG
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