Nice wall of text btw, keyboards usually have a 'Enter' key that creates 
a new line...

I dont really know how they did that texture alignment, maybe they 
created a straight section of road, selected the option to resize 
textures while resizing brushes and then vertex-edited it.

I haven't tested it, but its a possibility.


El 26/06/2010 16:16, Joe W-A escribió:
> It sort of does, but I'm having difficulty explaining while intoxicated.
>
> Sent from my HTC
>
> -----Original Message-----
> From: Spektre<spekt...@gmail.com>
> Sent: Saturday, 26 June 2010 11:13 PM
> To: Discussion of Half-Life Mapping<hlmappers@list.valvesoftware.com>
> Subject: Re: [hlmappers] Texture alignment
>
> Oh yes. But it doesn't explain this.
>
> On Sat, Jun 26, 2010 at 8:00 AM, Joe W-A<joewa...@gmail.com>  wrote:
>
>    
>> You're aware of alt right click, right?
>>
>> Sent from my HTC
>>
>> -----Original Message-----
>> From: Spektre<spekt...@gmail.com>
>> Sent: Saturday, 26 June 2010 10:52 PM
>> To: Discussion of Half-Life Mapping<hlmappers@list.valvesoftware.com>
>> Subject: [hlmappers] Texture alignment
>>
>> Ok, this one is driving me insane. I'm looking at the brushwork in the
>> later
>> outlands maps in EP2, especially in outland_10, around the White Forest Inn
>> battle. The switchbacks and the curves in the road... I CANNOT for the life
>> of me figure out how they managed to get texture alignment on the non-grid
>> perpendicular and arbitrarily shaped road brushes. Is there some trick for
>> clamping the UVs on a brush face in place? Most of the stuff I'm seeing is
>> all vertex manipulated. Is it just re-aligned after the fact?
>> I'm trying to accomplish a similar effect on a map I'm making, and the
>> manual texture alignment is going to give me carpal tunnel. As well, can
>> anyone else verify what the difference between left/right click on Align to
>> View is? Left appears to assign default scale and shift, and right assigns
>> whatever is actually defined in the Face Edit Sheet. Does this seem
>> accurate? I wanted to note it in the wiki, but wanted confirmation.
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>>
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