Thats usually the easiest way to do it Joe. Also it's Alt-Right click. On Sat, Jun 26, 2010 at 7:40 PM, Joe W-A <joewa...@gmail.com> wrote:
> I usually do this: > http://www.youtube.com/watch?v=Fp7iRsl-54Y > <http://www.youtube.com/watch?v=Fp7iRsl-54Y>although it's possible I'm > thinking of different stretches of road > > On 27 June 2010 03:44, Alfonso Arbona Gimeno <nak...@terra.es> wrote: > > > Nice wall of text btw, keyboards usually have a 'Enter' key that creates > > a new line... > > > > I dont really know how they did that texture alignment, maybe they > > created a straight section of road, selected the option to resize > > textures while resizing brushes and then vertex-edited it. > > > > I haven't tested it, but its a possibility. > > > > > > El 26/06/2010 16:16, Joe W-A escribió: > > > It sort of does, but I'm having difficulty explaining while > intoxicated. > > > > > > Sent from my HTC > > > > > > -----Original Message----- > > > From: Spektre<spekt...@gmail.com> > > > Sent: Saturday, 26 June 2010 11:13 PM > > > To: Discussion of Half-Life Mapping<hlmappers@list.valvesoftware.com> > > > Subject: Re: [hlmappers] Texture alignment > > > > > > Oh yes. But it doesn't explain this. > > > > > > On Sat, Jun 26, 2010 at 8:00 AM, Joe W-A<joewa...@gmail.com> wrote: > > > > > > > > >> You're aware of alt right click, right? > > >> > > >> Sent from my HTC > > >> > > >> -----Original Message----- > > >> From: Spektre<spekt...@gmail.com> > > >> Sent: Saturday, 26 June 2010 10:52 PM > > >> To: Discussion of Half-Life Mapping<hlmappers@list.valvesoftware.com> > > >> Subject: [hlmappers] Texture alignment > > >> > > >> Ok, this one is driving me insane. I'm looking at the brushwork in the > > >> later > > >> outlands maps in EP2, especially in outland_10, around the White > Forest > > Inn > > >> battle. The switchbacks and the curves in the road... I CANNOT for the > > life > > >> of me figure out how they managed to get texture alignment on the > > non-grid > > >> perpendicular and arbitrarily shaped road brushes. Is there some trick > > for > > >> clamping the UVs on a brush face in place? Most of the stuff I'm > seeing > > is > > >> all vertex manipulated. Is it just re-aligned after the fact? > > >> I'm trying to accomplish a similar effect on a map I'm making, and the > > >> manual texture alignment is going to give me carpal tunnel. As well, > can > > >> anyone else verify what the difference between left/right click on > Align > > to > > >> View is? Left appears to assign default scale and shift, and right > > assigns > > >> whatever is actually defined in the Face Edit Sheet. Does this seem > > >> accurate? I wanted to note it in the wiki, but wanted confirmation. > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > > >> > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > > >> > > >> > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > -- Gear Dev _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers