Thats usually the easiest way to do it Joe. Also it's Alt-Right click.

On Sat, Jun 26, 2010 at 7:40 PM, Joe W-A <joewa...@gmail.com> wrote:

> I usually do this:
> http://www.youtube.com/watch?v=Fp7iRsl-54Y
> <http://www.youtube.com/watch?v=Fp7iRsl-54Y>although it's possible I'm
> thinking of different stretches of road
>
> On 27 June 2010 03:44, Alfonso Arbona Gimeno <nak...@terra.es> wrote:
>
> > Nice wall of text btw, keyboards usually have a 'Enter' key that creates
> > a new line...
> >
> > I dont really know how they did that texture alignment, maybe they
> > created a straight section of road, selected the option to resize
> > textures while resizing brushes and then vertex-edited it.
> >
> > I haven't tested it, but its a possibility.
> >
> >
> > El 26/06/2010 16:16, Joe W-A escribió:
> > > It sort of does, but I'm having difficulty explaining while
> intoxicated.
> > >
> > > Sent from my HTC
> > >
> > > -----Original Message-----
> > > From: Spektre<spekt...@gmail.com>
> > > Sent: Saturday, 26 June 2010 11:13 PM
> > > To: Discussion of Half-Life Mapping<hlmappers@list.valvesoftware.com>
> > > Subject: Re: [hlmappers] Texture alignment
> > >
> > > Oh yes. But it doesn't explain this.
> > >
> > > On Sat, Jun 26, 2010 at 8:00 AM, Joe W-A<joewa...@gmail.com>  wrote:
> > >
> > >
> > >> You're aware of alt right click, right?
> > >>
> > >> Sent from my HTC
> > >>
> > >> -----Original Message-----
> > >> From: Spektre<spekt...@gmail.com>
> > >> Sent: Saturday, 26 June 2010 10:52 PM
> > >> To: Discussion of Half-Life Mapping<hlmappers@list.valvesoftware.com>
> > >> Subject: [hlmappers] Texture alignment
> > >>
> > >> Ok, this one is driving me insane. I'm looking at the brushwork in the
> > >> later
> > >> outlands maps in EP2, especially in outland_10, around the White
> Forest
> > Inn
> > >> battle. The switchbacks and the curves in the road... I CANNOT for the
> > life
> > >> of me figure out how they managed to get texture alignment on the
> > non-grid
> > >> perpendicular and arbitrarily shaped road brushes. Is there some trick
> > for
> > >> clamping the UVs on a brush face in place? Most of the stuff I'm
> seeing
> > is
> > >> all vertex manipulated. Is it just re-aligned after the fact?
> > >> I'm trying to accomplish a similar effect on a map I'm making, and the
> > >> manual texture alignment is going to give me carpal tunnel. As well,
> can
> > >> anyone else verify what the difference between left/right click on
> Align
> > to
> > >> View is? Left appears to assign default scale and shift, and right
> > assigns
> > >> whatever is actually defined in the Face Edit Sheet. Does this seem
> > >> accurate? I wanted to note it in the wiki, but wanted confirmation.
> > >> _______________________________________________
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> > >>
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-- 
Gear Dev
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