You do realize that a constant of 9000000 with 0 linear and 0 quadratic is *exactly the same* as a constant of 1, right?
Draco18s On Tue, Aug 10, 2010 at 2:37 PM, Benjamin J Dunbar < bdunb...@student.scad.edu> wrote: > Hi, > > I think the best way to light a large indoor space (or just about any > indoor space) is a combination of the light and light_spot entities. If I > were going to light up a large warehouse space, I would hang some > prop_statics to represent light sources. Then I would set up a light_spot > as close to the prop as possible without going inside the prop. I would set > up the light_spot as follows: > > Color: Use a light color, but not just white > Brightness: 700-1000 > Constant: Double the height of the room, typically > Inner cone: 1-10 (I prefer 1) > Outer cone: 50-80 (I prefer 50-75) > > Then I clone the light_spot, drag it down so that it is maybe 16 units > below the light_spot, then turn it into a generic light entity. Edit the > settings so that: > > Brightness: 7-30 (experiment with these) > Constant: 900000 (nine hundred thousand) (a very large number, that's all) > Do not change the color or anything else. > > A generic light with low brightness and high constant will give the > impression that light from the ground (the light_spot) is glowing into the > rest of the room. This generic light will also cast shadows onto the roof, > so you might want to turn the brightness down even more, depending on your > light colors and texturing choices. > > I hope this helps. > > Ben > > ----- Original Message ----- > From: Brenton Crouch <crouchs...@gmail.com> > Date: Monday, August 9, 2010 11:00 pm > Subject: [hlmappers] Realistic indoor lighting > To: "hlmappers@list.valvesoftware.com" <hlmappers@list.valvesoftware.com> > > > Hi guys, > > > > I was just curious how people approach lighting large indoor > > areas > > (say 1024x1024 or larger). Generally using spot or downlights. > > I > > played with a mix of light_spots with some success but > > usually > > undesirable dark spots on the roof. On another note, does anyone > > know > > how to getting lighting similar to hallway lighting in Cs_office. > > > > Thanks > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers