You do realize that a constant of 9000000 with 0 linear and 0
quadratic is *exactly
the same* as a constant of 1, right?

Draco18s


On Tue, Aug 10, 2010 at 2:37 PM, Benjamin J Dunbar <
bdunb...@student.scad.edu> wrote:

> Hi,
>
> I think the best way to light a large indoor space (or just about any
> indoor space) is a combination of the light and light_spot entities.  If I
> were going to light up a large warehouse space, I would hang some
> prop_statics to represent light sources.  Then I would set up a light_spot
> as close to the prop as possible without going inside the prop.  I would set
> up the light_spot as follows:
>
> Color: Use a light color, but not just white
> Brightness: 700-1000
> Constant: Double the height of the room, typically
> Inner cone: 1-10 (I prefer 1)
> Outer cone: 50-80 (I prefer 50-75)
>
> Then I clone the light_spot, drag it down so that it is maybe 16 units
> below the light_spot, then turn it into a generic light entity.  Edit the
> settings so that:
>
> Brightness: 7-30 (experiment with these)
> Constant: 900000 (nine hundred thousand) (a very large number, that's all)
> Do not change the color or anything else.
>
> A generic light with low brightness and high constant will give the
> impression that light from the ground (the light_spot) is glowing into the
> rest of the room.  This generic light will also cast shadows onto the roof,
> so you might want to turn the brightness down even more, depending on your
> light colors and texturing choices.
>
> I hope this helps.
>
> Ben
>
> ----- Original Message -----
> From: Brenton Crouch <crouchs...@gmail.com>
> Date: Monday, August 9, 2010 11:00 pm
> Subject: [hlmappers] Realistic indoor lighting
> To: "hlmappers@list.valvesoftware.com" <hlmappers@list.valvesoftware.com>
>
> > Hi guys,
> >
> > I was just curious how people approach lighting large indoor
> > areas
> > (say 1024x1024 or larger). Generally using spot or downlights.
> > I
> > played with a mix of light_spots with some success but
> > usually
> > undesirable dark spots on the roof. On another note, does anyone
> > know
> > how to getting lighting similar to hallway lighting in Cs_office.
> >
> > Thanks
> >
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