But not the same as setting your linear and quadratic to 1 and then modifying the constant to something very high, which you always do if you're modifying the constant anyways. At least, you do it if you know the equation.

On 8/10/2010 1:41 PM, Major Johnson wrote:
You do realize that a constant of 9000000 with 0 linear and 0
quadratic is *exactly
the same* as a constant of 1, right?

Draco18s


On Tue, Aug 10, 2010 at 2:37 PM, Benjamin J Dunbar<
bdunb...@student.scad.edu>  wrote:

Hi,

I think the best way to light a large indoor space (or just about any
indoor space) is a combination of the light and light_spot entities.  If I
were going to light up a large warehouse space, I would hang some
prop_statics to represent light sources.  Then I would set up a light_spot
as close to the prop as possible without going inside the prop.  I would set
up the light_spot as follows:

Color: Use a light color, but not just white
Brightness: 700-1000
Constant: Double the height of the room, typically
Inner cone: 1-10 (I prefer 1)
Outer cone: 50-80 (I prefer 50-75)

Then I clone the light_spot, drag it down so that it is maybe 16 units
below the light_spot, then turn it into a generic light entity.  Edit the
settings so that:

Brightness: 7-30 (experiment with these)
Constant: 900000 (nine hundred thousand) (a very large number, that's all)
Do not change the color or anything else.

A generic light with low brightness and high constant will give the
impression that light from the ground (the light_spot) is glowing into the
rest of the room.  This generic light will also cast shadows onto the roof,
so you might want to turn the brightness down even more, depending on your
light colors and texturing choices.

I hope this helps.

Ben

----- Original Message -----
From: Brenton Crouch<crouchs...@gmail.com>
Date: Monday, August 9, 2010 11:00 pm
Subject: [hlmappers] Realistic indoor lighting
To: "hlmappers@list.valvesoftware.com"<hlmappers@list.valvesoftware.com>

Hi guys,

I was just curious how people approach lighting large indoor
areas
(say 1024x1024 or larger). Generally using spot or downlights.
I
played with a mix of light_spots with some success but
usually
undesirable dark spots on the roof. On another note, does anyone
know
how to getting lighting similar to hallway lighting in Cs_office.

Thanks

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