Could use a trigger_multiple that on activation that force spawns a no_draw
block around them.

Dirty, but effective. ;)

Draco18s


On Thu, Aug 12, 2010 at 7:09 PM, Eddie Cameron
<edd...@grapefruitgames.com>wrote:

> Hi guys!
>
> Anyone know a quick way to stop the player from moving temporarily?
>
> Thanks!
> Eddie
>
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