Could use a trigger_multiple that on activation that force spawns a no_draw block around them.
Dirty, but effective. ;) Draco18s On Thu, Aug 12, 2010 at 7:09 PM, Eddie Cameron <edd...@grapefruitgames.com>wrote: > Hi guys! > > Anyone know a quick way to stop the player from moving temporarily? > > Thanks! > Eddie > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers