That's so simply perfect its almost cruel!  Poor player, they'll never know
what hit them.

On Thu, Aug 12, 2010 at 8:24 PM, Major Johnson <draco...@gmail.com> wrote:

> Could use a trigger_multiple that on activation that force spawns a no_draw
> block around them.
>
> Dirty, but effective. ;)
>
> Draco18s
>
>
> On Thu, Aug 12, 2010 at 7:09 PM, Eddie Cameron
> <edd...@grapefruitgames.com>wrote:
>
> > Hi guys!
> >
> > Anyone know a quick way to stop the player from moving temporarily?
> >
> > Thanks!
> > Eddie
> >
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-- 
Benjamin E. Nadler


Web: www.ben-nadler.com/
Mail: nadler....@gmail.com
Cell: +1 707 480 1257
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