That's so simply perfect its almost cruel! Poor player, they'll never know what hit them.
On Thu, Aug 12, 2010 at 8:24 PM, Major Johnson <draco...@gmail.com> wrote: > Could use a trigger_multiple that on activation that force spawns a no_draw > block around them. > > Dirty, but effective. ;) > > Draco18s > > > On Thu, Aug 12, 2010 at 7:09 PM, Eddie Cameron > <edd...@grapefruitgames.com>wrote: > > > Hi guys! > > > > Anyone know a quick way to stop the player from moving temporarily? > > > > Thanks! > > Eddie > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > -- Benjamin E. Nadler Web: www.ben-nadler.com/ Mail: nadler....@gmail.com Cell: +1 707 480 1257 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers