When I first learned to make models for Source last year, I was surprised with how much a pain it was, especially if you want to add LOD models. For the first map I made with my own custom models, I just sucked it up. But as I've finished the architecture for my newest map and prepared to make all the props... my heart sank.

Because of that feeling, I forced myself to study some more MAXScript and create a tool to help expedite the whole process (if you, like me, use 3ds Max).

Enter the Wall Worm Model Tools at http://wallworm.com/projects/utilities/wallworm_model_tools.html


       Key Features

   * Automatically generates a QC text file for your model
   * Allows you to pick your own custom collision model if you don't
     want to use the auto-generated model
   * Can automatically generate convex collision hulls for your model
     (not yet implemented)
   * Auto-generate LOD models of your model
   * Gives you a visual representation inside Max of the limits (range)
     tied to each LOD model which is especially helpful if you are also
     building your level design inside of Max (with Convexity
     <http://www.maple3d.com/>)
   * Visually set the $illumposition position
   * Assign a surface property to your model from inside the Max interface
   * Set various model flags including $staticprop, $opaque and
     $mostlyopaque
   * Will automatically create textures for your model and each LOD
     (not yet implemented)
   * Automatically makes layers in the layer manager for the model,
     hull, LODs and helpers
   * You can select LOD objects in layer manager and tweak their
     Multi-Res settings or edit the LODs to your liking after they are
     created

Note that this is a work-in-progress. I currently only use Max 2011 so have only tested it in 2011. I have been informed by Michael Little of www.maple3d.com that it isn't working in Max 5... Michael may help make the script backwards compatible.

The main current limitation of the program as it stands is that it only works with single-mesh models. Adding support for multi-mesh / animated models is the next major task.

Again, the tool is at http://wallworm.com/projects/utilities/wallworm_model_tools.html along with videos demonstrating it.

I'm also keeping news about it up at http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools .

At the time of this email, the tool is at version 0.82 .

I hope you find it as useful as I do.
______________________
Shawn Olson
www.shawnolson.net



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to