You're probably thinking of Propper, sadly its not as advanced as using a
modeling package like Max.


On Wed, Dec 1, 2010 at 1:52 PM, Jake Maheu <j...@jakemaheu.com> wrote:

> I seem to recall seeing a program on the Valve Dev Wiki that, when set up
> properly, essentially allowed you to model in Hammer. Anyone remember what
> it was called?
>
> On Wed, Dec 1, 2010 at 12:52 PM, Casey Doran <wer4ge...@gmail.com> wrote:
>
> > Well done, sir.
> >
> > Well done.
> >
> > On Wed, Dec 1, 2010 at 12:08 PM, Ben Nadler <nadler....@gmail.com>
> wrote:
> >
> > > Shawn,
> > >
> > > This is a huge contribution.  I basically stopped mapping for Left 4
> Dead
> > > and Source because it was always difficult to get models and textures
> > into
> > > the engine, meaning most of my time was spent neither mapping nor
> > modeling
> > > but making sure things imported correctly, that the materials were set
> up
> > > and my QC wasn't wrong for some reason.
> > >
> > > I may get back in the game if this means I can spend more time working
> on
> > > games rather than setting these things up.  Thanks!
> > >
> > > On Wed, Dec 1, 2010 at 8:14 AM, Shawn Olson <smols...@hotmail.com>
> > wrote:
> > >
> > > > When I first learned to make models for Source last year, I was
> > surprised
> > > > with how much a pain it was, especially if you want to add LOD
> models.
> > > For
> > > > the first map I made with my own custom models, I just sucked it up.
> > But
> > > as
> > > > I've finished the architecture for my newest map and prepared to make
> > all
> > > > the props... my heart sank.
> > > >
> > > > Because of that feeling, I forced myself to study some more MAXScript
> > and
> > > > create a tool to help expedite the whole process (if you, like me,
> use
> > > 3ds
> > > > Max).
> > > >
> > > > Enter the Wall Worm Model Tools at
> > > > http://wallworm.com/projects/utilities/wallworm_model_tools.html
> > > >
> > > >
> > > >       Key Features
> > > >
> > > >   * Automatically generates a QC text file for your model
> > > >   * Allows you to pick your own custom collision model if you don't
> > > >     want to use the auto-generated model
> > > >   * Can automatically generate convex collision hulls for your model
> > > >     (not yet implemented)
> > > >   * Auto-generate LOD models of your model
> > > >   * Gives you a visual representation inside Max of the limits
> (range)
> > > >     tied to each LOD model which is especially helpful if you are
> also
> > > >     building your level design inside of Max (with Convexity
> > > >     <http://www.maple3d.com/>)
> > > >   * Visually set the $illumposition position
> > > >   * Assign a surface property to your model from inside the Max
> > interface
> > > >   * Set various model flags including $staticprop, $opaque and
> > > >     $mostlyopaque
> > > >   * Will automatically create textures for your model and each LOD
> > > >     (not yet implemented)
> > > >   * Automatically makes layers in the layer manager for the model,
> > > >     hull, LODs and helpers
> > > >   * You can select LOD objects in layer manager and tweak their
> > > >     Multi-Res settings or edit the LODs to your liking after they are
> > > >     created
> > > >
> > > > Note that this is a work-in-progress. I currently only use Max 2011
> so
> > > have
> > > > only tested it in 2011. I have been informed by Michael Little of
> > > > www.maple3d.com that it isn't working in Max 5... Michael may help
> > make
> > > > the script backwards compatible.
> > > >
> > > > The main current limitation of the program as it stands is that it
> only
> > > > works with single-mesh models. Adding support for multi-mesh /
> animated
> > > > models is the next major task.
> > > >
> > > > Again, the tool is at
> > > > http://wallworm.com/projects/utilities/wallworm_model_tools.htmlalong
> > > > with videos demonstrating it.
> > > >
> > > > I'm also keeping news about it up at
> > > > http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools .
> > > >
> > > > At the time of this email, the tool is at version 0.82 .
> > > >
> > > > I hope you find it as useful as I do.
> > > > ______________________
> > > > Shawn Olson
> > > > www.shawnolson.net
> > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers
> > > >
> > > >
> > >
> > >
> > > --
> > > Benjamin E. Nadler
> > >
> > >
> > > Web: www.ben-nadler.com/
> > > Mail: nadler....@gmail.com
> > > Cell: +1 707 480 1257
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlmappers
> > >
> > >
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> > please visit:
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> >
> >
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